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[CoC-DnD3e-FR] Dead of Winter
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<blockquote data-quote="Old Fezziwig" data-source="post: 310000" data-attributes="member: 59"><p><strong>Prologue (Move 11a)</strong></p><p></p><p><em>30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border</em></p><p>It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.</p><p></p><p><strong>Yanis Princetonson</strong>, <em>Approximately 0935 hours</em></p><p>After a few minutes of tinkering, you pop the lock open. <strong>[Open Lock check: (19 on d20) + (+2 favorable circumstance: Rusty Lock) + (+3 Skill) = 24, success.]</strong> Karok carefully follows you down the steps and into the cellar, carefully closing the door behind him. "Oh, bloody hell. Sorry, Yanis..." He sounds more sheepish than you've ever heard him sound.</p><p></p><p>The basement itself is roughly 30 ft. by 30 ft. with a packed dirt floor. Wooden beams and pillars support the floor above you and seem to be in pretty good shape upon a casual glance. Although dusty, the cellar itself is otherwise rather clean. Judging from the looks of it, not a soul has been here for ages. In the far left hand corner, you can see what appears to be some stairs up into the house. In the right hand corner, about six or seven barrells or casks lay stacked in neat rows. Otherwise, the cellar is empty.</p><p></p><p><strong>OOC</strong>: <em>The room is 30 ft. x 30 ft. with a ceiling of about 12 feet. The hatch you entered from is in the center of the southern wall, with the stairs and casks in the NW and NE corners respectively.</em></p><p></p><p><strong>Ezra Geonora</strong>, <em>Approximately 1315 hours</em></p><p><strong>OOC</strong>: <em>Just so you know, there currently is no main door to the temple, as per the second move of the game: "In its southern side, a gaping hole indicates where the door will be...".</em> </p><p></p><p>The priestess nods at your suggestion and has Isaanhen bolt the doors leading off the main chapel, while Masathael and you replace the stained glass panel, a small matter of about 15 minutes. The three of them stay gathered together in one group, waiting quietly for your return. As you head outside, you can hear the priestess quietly praying to Ilmater.</p><p></p><p>As you start to mount Charity, you notice two things. The first, smoke from just south of Caerrhen's southern walls. It doesn't sound like the people working in and around those tents are in danger, and you do see a small group of people (either 2 or 3 walking, and at least 1 being carried) heading into town from that direction. The other, an inn, the famous Elk & Star, rests just inside the southern walls off the right hand side of the road (from your point of view).</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 310000, member: 59"] [b]Prologue (Move 11a)[/b] [i]30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border[/i] It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind. [b]Yanis Princetonson[/b], [i]Approximately 0935 hours[/i] After a few minutes of tinkering, you pop the lock open. [b][Open Lock check: (19 on d20) + (+2 favorable circumstance: Rusty Lock) + (+3 Skill) = 24, success.][/b] Karok carefully follows you down the steps and into the cellar, carefully closing the door behind him. "Oh, bloody hell. Sorry, Yanis..." He sounds more sheepish than you've ever heard him sound. The basement itself is roughly 30 ft. by 30 ft. with a packed dirt floor. Wooden beams and pillars support the floor above you and seem to be in pretty good shape upon a casual glance. Although dusty, the cellar itself is otherwise rather clean. Judging from the looks of it, not a soul has been here for ages. In the far left hand corner, you can see what appears to be some stairs up into the house. In the right hand corner, about six or seven barrells or casks lay stacked in neat rows. Otherwise, the cellar is empty. [b]OOC[/b]: [i]The room is 30 ft. x 30 ft. with a ceiling of about 12 feet. The hatch you entered from is in the center of the southern wall, with the stairs and casks in the NW and NE corners respectively.[/i] [b]Ezra Geonora[/b], [i]Approximately 1315 hours[/i] [b]OOC[/b]: [i]Just so you know, there currently is no main door to the temple, as per the second move of the game: "In its southern side, a gaping hole indicates where the door will be...".[/i] The priestess nods at your suggestion and has Isaanhen bolt the doors leading off the main chapel, while Masathael and you replace the stained glass panel, a small matter of about 15 minutes. The three of them stay gathered together in one group, waiting quietly for your return. As you head outside, you can hear the priestess quietly praying to Ilmater. As you start to mount Charity, you notice two things. The first, smoke from just south of Caerrhen's southern walls. It doesn't sound like the people working in and around those tents are in danger, and you do see a small group of people (either 2 or 3 walking, and at least 1 being carried) heading into town from that direction. The other, an inn, the famous Elk & Star, rests just inside the southern walls off the right hand side of the road (from your point of view). [/QUOTE]
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