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[CoC-DnD3e-FR] Dead of Winter
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<blockquote data-quote="Old Fezziwig" data-source="post: 315047" data-attributes="member: 59"><p><strong>Prologue (Move 12)</strong></p><p></p><p><em>30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border</em></p><p>It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.</p><p></p><p><strong>Yanis Princetonson</strong>, <em>Approximately 1000 hours</em></p><p><strong>[Wilderness Lore: (9 on d20) + (+3 Skill) = 12.]</strong> After careful inspection for about a half hour, you can't seem to find any solid tracks on the floor. As far as you can tell right now, it's not been disturbed for ages. Probably less, but the result is the same. The smell by the barrells is pretty heinous, you don't see any labels, but you're pretty sure that they hold some kind of spoiled meat. Karok damn near loses his breakfast, but holds steady. </p><p></p><p>He coughs, "Um, Yanis. I know you want to be thorough, but I found this upstairs. Just so you know. We don't know when someone would come along and, well,...you know." It's pretty obvious that he really would just like to get away from the vileness of the barrells.</p><p></p><p><strong>Korbi Gobknocker</strong>, <em>Approximately 1115 hours</em></p><p>Try as you might, the panel is a little bit too high for you to reach. Isaanhen cocks an eyebrow at you and motions for you to stop. He reaches behind the glass and pulls out a live rat. Shrugging, he escorts it outside. Chuckling, he returns, "Well, that was certainly interesting, particularly considering the panel." You look where he's pointing, and you can see that in the stained glass scene, the artist has depicted some sort of rat in battle.</p><p></p><p><strong>Daan</strong>, <em>Approximately 1315 hours</em></p><p>Caerrhen, still a slight way off, is still almost deserted at this time of day, with barely anyone stirring. You can see a man outside the temple mounting his horse, but otherwise not a soul is outside that you can see from your vantage point outside the gates. Vadim grunts at the weight of the corpse, while Mickul seems almost oblivious of the thing he's dragging behind him.</p><p></p><p>After about a five minute walk, you reach the South Gate to town. Looking about, Mickul turns to the two of you, and gestures off to the northwest. "I'm going to take this thing over to Commander Heddesen and see what he has to say about it. Who knows what it is, but if there's more of them, I'd feel a hell of a lot better if he were on it." Nodding at you and Vadim, he turns off to leave.</p><p></p><p>Vadim sighs and continues on towards the temple. He explains that Heddesen is the Captain of the Town Guard, and that he's perhaps the most efficient person that they've had in that job for a long time. Although with this efficiency, Caerrhen has lost a lot of its charm and...he just shakes his head. "Best not to worry about it too much, friend, you've got your own business to tend to, and I can't tell you how obliged we are for your help." By now, you've just about reached the temple, Ilmater's Temple, judging by the ornate bound hands on the wall. Still largely unfinished, you can see directly in through the front archway and into the temple. The man who had been mounting his horse has now finished and is getting ready to leave...</p><p></p><p><strong>OOC</strong>: <em>This, incidentally, in case you've not been following everyone's moves is Ezra Geonora, the monk. You guys can hook up here or not, it doesn't matter to me, but just so you guys know what's going on. If you feel like having an IC conversation over e-mail, that's fine. Send me the results and I'll work them in, or we can do it right here. I just want to make sure that you guys know that you don't have to join up now. For Chapter 1, I would like a complete party, but the Prologue is fine split.</em></p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 315047, member: 59"] [b]Prologue (Move 12)[/b] [i]30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border[/i] It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind. [b]Yanis Princetonson[/b], [i]Approximately 1000 hours[/i] [b][Wilderness Lore: (9 on d20) + (+3 Skill) = 12.][/b] After careful inspection for about a half hour, you can't seem to find any solid tracks on the floor. As far as you can tell right now, it's not been disturbed for ages. Probably less, but the result is the same. The smell by the barrells is pretty heinous, you don't see any labels, but you're pretty sure that they hold some kind of spoiled meat. Karok damn near loses his breakfast, but holds steady. He coughs, "Um, Yanis. I know you want to be thorough, but I found this upstairs. Just so you know. We don't know when someone would come along and, well,...you know." It's pretty obvious that he really would just like to get away from the vileness of the barrells. [b]Korbi Gobknocker[/b], [i]Approximately 1115 hours[/i] Try as you might, the panel is a little bit too high for you to reach. Isaanhen cocks an eyebrow at you and motions for you to stop. He reaches behind the glass and pulls out a live rat. Shrugging, he escorts it outside. Chuckling, he returns, "Well, that was certainly interesting, particularly considering the panel." You look where he's pointing, and you can see that in the stained glass scene, the artist has depicted some sort of rat in battle. [b]Daan[/b], [i]Approximately 1315 hours[/i] Caerrhen, still a slight way off, is still almost deserted at this time of day, with barely anyone stirring. You can see a man outside the temple mounting his horse, but otherwise not a soul is outside that you can see from your vantage point outside the gates. Vadim grunts at the weight of the corpse, while Mickul seems almost oblivious of the thing he's dragging behind him. After about a five minute walk, you reach the South Gate to town. Looking about, Mickul turns to the two of you, and gestures off to the northwest. "I'm going to take this thing over to Commander Heddesen and see what he has to say about it. Who knows what it is, but if there's more of them, I'd feel a hell of a lot better if he were on it." Nodding at you and Vadim, he turns off to leave. Vadim sighs and continues on towards the temple. He explains that Heddesen is the Captain of the Town Guard, and that he's perhaps the most efficient person that they've had in that job for a long time. Although with this efficiency, Caerrhen has lost a lot of its charm and...he just shakes his head. "Best not to worry about it too much, friend, you've got your own business to tend to, and I can't tell you how obliged we are for your help." By now, you've just about reached the temple, Ilmater's Temple, judging by the ornate bound hands on the wall. Still largely unfinished, you can see directly in through the front archway and into the temple. The man who had been mounting his horse has now finished and is getting ready to leave... [b]OOC[/b]: [i]This, incidentally, in case you've not been following everyone's moves is Ezra Geonora, the monk. You guys can hook up here or not, it doesn't matter to me, but just so you guys know what's going on. If you feel like having an IC conversation over e-mail, that's fine. Send me the results and I'll work them in, or we can do it right here. I just want to make sure that you guys know that you don't have to join up now. For Chapter 1, I would like a complete party, but the Prologue is fine split.[/i] [/QUOTE]
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