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[CoC-DnD3e-FR] Dead of Winter
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<blockquote data-quote="Old Fezziwig" data-source="post: 322432" data-attributes="member: 59"><p><strong>Prologue (Move 13)</strong></p><p></p><p><em>30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border</em></p><p>It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.</p><p></p><p><strong>Sir Zichard Danilk</strong>, <em>Approximately 1115 hours</em></p><p>The muzzle of the rat beast is covered with blood, ostensibly not its own. From what you can tell, the infant is gone.</p><p></p><p><strong>Korbi Gobknocker</strong>, <em>Approximately 1115 hours</em></p><p>Goblin happily heads off after the rat. You can hear his thoughts over your mind link — <span style="color: sandybrown">A rat! Where is it? There it is. </span> For a moment, you can feel a bit of confusion from Goblin, and then, <span style="color: sandybrown">Now that's a big rat! It walks like one of the big people, too. There's a big person on a larger version of Petal. Hmm. They're both in an awful rush. Oh! There's my rat agan...</span>. </p><p></p><p>Somehow you manage to catch the gist of Isaanhen's comments on the stained glass, even as you're paying attention to Goblin. Basically, he doesn't know who designed the panel. Although the scene is odd, he's not overly concerned with it — his contention is that the rat is purely symbolic, and not representative of any major change in Ilmaterian dogma. At any rate, the panel was a gift from the High Priest in Athkatla, and "they surely must have different concerns there than we do here."</p><p></p><p><strong>Ezra Geonora, Daan</strong>, <em>Approximately 1315 hours</em></p><p>Vadim looks at the temple, and looks back at the two of you. "More help? Best get yourselves to Commander Heddesen and see what he can do. I can guarantee that he'll be able to do more than either of you two, with his guards and all." He quickly gives you directions to the Heddesen estate in the northwest corner of town. He looks at Daan, and smiles, "The commander can be a hard man, but I'm sure that Mickul's report will serve you well, friend. And," now looking at Ezra's mien and dress, "a disciple of the Yellow Rose is always welcome in Caerrhen. Now, I best get to the temple for the sake of my friend. I'll stay there until the two of you return."</p><p></p><p><strong>OOC</strong>: <em>Let me know what you two would like to do — will both of you go to the Commander? Will neither? Just one, if so who? — and I'll punch it up and put it in before Saturday if possible.</em></p><p><em></em></p><p><em>Also, this is for all of you, I've started work on a very basic website, which includes information about the campaign. I'm in the process of putting it together, but I'm intending to put all the information that I've given to all of you (organizations, char-gen rules, etc.) as well as PC stats, and eventually, combat maps and more (maybe an archived version of this game, I don't know). Anyhow, the site is <a href="http://kajambalion.tripod.com/dnd3e/dead.htm" target="_blank">http://kajambalion.tripod.com/dnd3e/dead.htm</a> — I've not quite finished working on the navigation and there are no graphics as of yet (who knows when I'll find time for that), but there it is.</em></p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 322432, member: 59"] [b]Prologue (Move 13)[/b] [i]30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border[/i] It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind. [b]Sir Zichard Danilk[/b], [i]Approximately 1115 hours[/i] The muzzle of the rat beast is covered with blood, ostensibly not its own. From what you can tell, the infant is gone. [b]Korbi Gobknocker[/b], [i]Approximately 1115 hours[/i] Goblin happily heads off after the rat. You can hear his thoughts over your mind link — [COLOR=sandybrown]A rat! Where is it? There it is. [/COLOR] For a moment, you can feel a bit of confusion from Goblin, and then, [color=sandybrown]Now that's a big rat! It walks like one of the big people, too. There's a big person on a larger version of Petal. Hmm. They're both in an awful rush. Oh! There's my rat agan...[/color]. Somehow you manage to catch the gist of Isaanhen's comments on the stained glass, even as you're paying attention to Goblin. Basically, he doesn't know who designed the panel. Although the scene is odd, he's not overly concerned with it — his contention is that the rat is purely symbolic, and not representative of any major change in Ilmaterian dogma. At any rate, the panel was a gift from the High Priest in Athkatla, and "they surely must have different concerns there than we do here." [b]Ezra Geonora, Daan[/b], [i]Approximately 1315 hours[/i] Vadim looks at the temple, and looks back at the two of you. "More help? Best get yourselves to Commander Heddesen and see what he can do. I can guarantee that he'll be able to do more than either of you two, with his guards and all." He quickly gives you directions to the Heddesen estate in the northwest corner of town. He looks at Daan, and smiles, "The commander can be a hard man, but I'm sure that Mickul's report will serve you well, friend. And," now looking at Ezra's mien and dress, "a disciple of the Yellow Rose is always welcome in Caerrhen. Now, I best get to the temple for the sake of my friend. I'll stay there until the two of you return." [b]OOC[/b]: [i]Let me know what you two would like to do — will both of you go to the Commander? Will neither? Just one, if so who? — and I'll punch it up and put it in before Saturday if possible. Also, this is for all of you, I've started work on a very basic website, which includes information about the campaign. I'm in the process of putting it together, but I'm intending to put all the information that I've given to all of you (organizations, char-gen rules, etc.) as well as PC stats, and eventually, combat maps and more (maybe an archived version of this game, I don't know). Anyhow, the site is [url]http://kajambalion.tripod.com/dnd3e/dead.htm[/url] — I've not quite finished working on the navigation and there are no graphics as of yet (who knows when I'll find time for that), but there it is.[/i] [/QUOTE]
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