DarkCrisis
Let her cook.
Im running a Cthulhu game and I was wondering if my adventure atleast captures a feel of the Mythos. Now I tend toward a bit of action.. so it goes like this:
An NPC's grandfater dies (murdered) and she inherits his mansion she brings along the PCs as friends and vacation at the new estate she owns.
The 1st night before they leave for the Mansion (2 day train ride) they have horrible dreams telling them not to go or they will die. When they wake the front door is open and a slime trail leads from the bed to outside to a manhole.
Next day they get on a train and all looks normal. At midnight they hear Linda (the granddaughter npc) scream as they rush to her aid they realize they cant get out of their cabins. With force they do get out and see her being dragged away by a couple of men toward the front of the train. Its a gunfight to the front of the train (cultists and zombies) where the snakemen in disguise cultists try to force here through a magical portal. They stop them but the whole train is sucked into the portal thus destorying all evidence. They do manage to find a tome written in latin.
AS they travel on foot to the mansion they are atacked by a byahkee (or whatever) (im thinking the run and hide as I will let them see it 1st). Eventually they get to the town and notice it is very backwater.. almost Amish. Also there are no children present. Excuses are made if they inquire about kids.
As the Mansion they are greeted by 4 servants (really snakemen in disguise). Who seem to appear and disaeaper as inconveintant to the PCs as possible They stay at the mansion and deal with visitors (whole town is actually snakemen) and the funeral. About the 4th night there they here Moonlight Sonata playing on the piano in the music room. Upon entering the music stops but the sheet music is still there. When they play the sheet music it cause an elder symbol to appear which basicly casts dispel magic over the whole house. Thus unmasking the servants and allowing them to find another mythos tome. In the servants quarters they will find a key to the pool house which has nasty murky water in it (and snakes) to explore it sakely they will need protection. In the attic is a diving suit.
All through the day weird stuff will happen (like in Eternal Darkness when sanity is low). That night they will movement and thumping in the attic. When they go there there iwll be a watered down Spider of Leng. Upon his death they will find the diving suit and a magic item the can heal 4 times.
Pretty much al i have done now but im thinking they willl go from monster to clue to new area type thing until the get tsome underground caverns where the snakemen live they also worship Hestur. The grandfather is actually alive and faked his death (he is the cult leader, though not a snakeman) and wants to offer Hestur much flash and blood for power - thus heise granddaughter and PCS.
So any thoughts on how I can make it better?
-Thanks
An NPC's grandfater dies (murdered) and she inherits his mansion she brings along the PCs as friends and vacation at the new estate she owns.
The 1st night before they leave for the Mansion (2 day train ride) they have horrible dreams telling them not to go or they will die. When they wake the front door is open and a slime trail leads from the bed to outside to a manhole.
Next day they get on a train and all looks normal. At midnight they hear Linda (the granddaughter npc) scream as they rush to her aid they realize they cant get out of their cabins. With force they do get out and see her being dragged away by a couple of men toward the front of the train. Its a gunfight to the front of the train (cultists and zombies) where the snakemen in disguise cultists try to force here through a magical portal. They stop them but the whole train is sucked into the portal thus destorying all evidence. They do manage to find a tome written in latin.
AS they travel on foot to the mansion they are atacked by a byahkee (or whatever) (im thinking the run and hide as I will let them see it 1st). Eventually they get to the town and notice it is very backwater.. almost Amish. Also there are no children present. Excuses are made if they inquire about kids.
As the Mansion they are greeted by 4 servants (really snakemen in disguise). Who seem to appear and disaeaper as inconveintant to the PCs as possible They stay at the mansion and deal with visitors (whole town is actually snakemen) and the funeral. About the 4th night there they here Moonlight Sonata playing on the piano in the music room. Upon entering the music stops but the sheet music is still there. When they play the sheet music it cause an elder symbol to appear which basicly casts dispel magic over the whole house. Thus unmasking the servants and allowing them to find another mythos tome. In the servants quarters they will find a key to the pool house which has nasty murky water in it (and snakes) to explore it sakely they will need protection. In the attic is a diving suit.
All through the day weird stuff will happen (like in Eternal Darkness when sanity is low). That night they will movement and thumping in the attic. When they go there there iwll be a watered down Spider of Leng. Upon his death they will find the diving suit and a magic item the can heal 4 times.
Pretty much al i have done now but im thinking they willl go from monster to clue to new area type thing until the get tsome underground caverns where the snakemen live they also worship Hestur. The grandfather is actually alive and faked his death (he is the cult leader, though not a snakeman) and wants to offer Hestur much flash and blood for power - thus heise granddaughter and PCS.
So any thoughts on how I can make it better?
-Thanks