CoC game - thoughts on my adventure

DarkCrisis

Let her cook.
Im running a Cthulhu game and I was wondering if my adventure atleast captures a feel of the Mythos. Now I tend toward a bit of action.. so it goes like this:

An NPC's grandfater dies (murdered) and she inherits his mansion she brings along the PCs as friends and vacation at the new estate she owns.

The 1st night before they leave for the Mansion (2 day train ride) they have horrible dreams telling them not to go or they will die. When they wake the front door is open and a slime trail leads from the bed to outside to a manhole.

Next day they get on a train and all looks normal. At midnight they hear Linda (the granddaughter npc) scream as they rush to her aid they realize they cant get out of their cabins. With force they do get out and see her being dragged away by a couple of men toward the front of the train. Its a gunfight to the front of the train (cultists and zombies) where the snakemen in disguise cultists try to force here through a magical portal. They stop them but the whole train is sucked into the portal thus destorying all evidence. They do manage to find a tome written in latin.

AS they travel on foot to the mansion they are atacked by a byahkee (or whatever) (im thinking the run and hide as I will let them see it 1st). Eventually they get to the town and notice it is very backwater.. almost Amish. Also there are no children present. Excuses are made if they inquire about kids.

As the Mansion they are greeted by 4 servants (really snakemen in disguise). Who seem to appear and disaeaper as inconveintant to the PCs as possible They stay at the mansion and deal with visitors (whole town is actually snakemen) and the funeral. About the 4th night there they here Moonlight Sonata playing on the piano in the music room. Upon entering the music stops but the sheet music is still there. When they play the sheet music it cause an elder symbol to appear which basicly casts dispel magic over the whole house. Thus unmasking the servants and allowing them to find another mythos tome. In the servants quarters they will find a key to the pool house which has nasty murky water in it (and snakes) to explore it sakely they will need protection. In the attic is a diving suit.

All through the day weird stuff will happen (like in Eternal Darkness when sanity is low). That night they will movement and thumping in the attic. When they go there there iwll be a watered down Spider of Leng. Upon his death they will find the diving suit and a magic item the can heal 4 times.

Pretty much al i have done now but im thinking they willl go from monster to clue to new area type thing until the get tsome underground caverns where the snakemen live they also worship Hestur. The grandfather is actually alive and faked his death (he is the cult leader, though not a snakeman) and wants to offer Hestur much flash and blood for power - thus heise granddaughter and PCS.

So any thoughts on how I can make it better?

-Thanks
 

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Sounds like a good outline for a really good adventure - I wish I was in your gaming group :)

"Eventually they get to the town and notice it is very backwater.. almost Amish."

- Sounds like Lovecraft's Dunwich. Cool! :cool:

"About the 4th night there they here Moonlight Sonata playing on the piano in the music room. Upon entering the music stops but the sheet music is still there. When they play the sheet music it cause an elder symbol to appear which basicly casts dispel magic over the whole house. Thus unmasking the servants and allowing them to find another mythos tome. "

- This might be a tough clue for the players to pick up on, depending on your group of course. What is a PC's motivation to actually play the piece after they discover it? Do any of the PCs actually have the skills to play the piano? Perhaps you could leave a clue earlier in the game that Beethoven was a member of this cult in the 18th century, or instead of using Moonlight Sonata, you could have the PCs hear an original, *weird* ("almost *cyclopean* in its rhythm") piece, and when they get to the piano, they see a translation of the piece to modern musical notation next to a page ripped from a mythos tome. This could set them up to find the rest of that tome.

Anyhow, sounds like a lot of fun, and as I said before, I wish I was playing with you guys :)
 


DarkCrisis said:
Eventually they get to the town and notice it is very backwater.. almost Amish. Also there are no children present. Excuses are made if they inquire about kids.

Salutations,

I would be careful about the mentioning of no kids. Have them appear when a church service is letting out- and describe in detail the number of men and women somberly coming out. Don't give them the hint to ask- just admit any description of children.

My other bit of advice is mostly my own taste for horror- I think you have a lot of different monsters involved in one adventure. The mythos always works best, for me, when there is one monster in it.

The train fight sounds like fun!

What time period do you plan to run this in?

Good luck!
FD
 

Erm.. Ill probably have it in the 1920's. That's why they take a train instead of a plane... just seems more 20ish. I was thinking of changing the Spider of Leng to like a ghost that scares them and then vanishes or perhaps the illusion of a Spider of Leng that cant hurt them and they can spend ammo on it. Whatcha think?
 

DarkCrisis said:
Erm.. Ill probably have it in the 1920's. That's why they take a train instead of a plane... just seems more 20ish. I was thinking of changing the Spider of Leng to like a ghost that scares them and then vanishes or perhaps the illusion of a Spider of Leng that cant hurt them and they can spend ammo on it. Whatcha think?

Hmm- how about not all the children were sacrificed, but brought to the mansion as pets. They have been treated like animals- beaten regularly, never tought to act/speak - like a human, and were trained to attack anyone who wasn't the grandfather.

He would often get his kicks by inviting a drifter to his mansion for the night, and then release his "children" to hunt the drifter down.

Not only would it be scary to walk into the attic and see dirty, scrungy, young adults lurching towards them like animals- but what do they do? Kill the children?

oh, I am going to have to keep this one in mind for my own group.

FD
 

Oh what I meant was there are no children. Not after the snakemen took over. The towns people are lizardmen with illusion spells cast on them to make them look human.
 

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