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[CoC] Ghasts!
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<blockquote data-quote="DnDChick" data-source="post: 152598" data-attributes="member: 54"><p><strong><u>GHAST</u></strong></p><p>Large Monstrous Humanoid (Lesser Independent Race)</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 10 (-1 size, +1 Dex)</p><p>Attacks: Kick +9 melee, bite +4 melee, or 2 claws +9 melee</p><p>Damage: Kick 1d6+6, bite 1d4+3, claw 1d4+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Rend 2d4+4</p><p>Special Qualities: Darkvision 120 ft. , scent, light vulnerability</p><p>Saves: Fort +3, Ref +5, Will +4</p><p>Abilities: Str 22, Dex 13, Con 14, Int 4, Wis 10, Cha 8</p><p>Skills: Jump +16*, Move Silently +4, Spot +3</p><p>Feats: Power Attack</p><p>CR: 3</p><p>Climate/Terrain: Underground</p><p>Organization: Solitary, pair, or gang (2d4)</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-12HD (Large)</p><p>Sanity Loss: 0/1d8</p><p></p><p><em>"Repulsive beings that die in the light…and leap on long hind legs…a pair of yellowish red eyes…Ghasts have indeed an excellent sense of smell…something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast, whose face was so curiously human despite the absence of a nose, a forehead, and other particulars…they spoke in coughing gutturals."</em></p><p><em>—H. P. Lovecraft,</em> "The Dream-Quest of Unknown Kadath."</p><p></p><p>Ghasts are a carnivorous, cannibalistic race of degenerate humanoids that live deep in the caverns of the Earth’s Dreamlands. They do, occasionally, cross over into the Waking World.</p><p></p><p>Ghasts are about 8 feet tall, and hop around on long legs. The head of a ghast is somewhat human, although it lacks many of the recognizable features of a human face. They are perpetually stooped over, and their clawed hands hang to their knees. A ghast will eat nearly any organic material it can fit in its mouth, including the bodies of their own kind. It is possible to, more or less, tame a ghast, and many beings use them as bodyguards, soldiers, or even mounts.</p><p></p><p>Ghast speak their own language, which consists of rough barking, coughing sounds.</p><p></p><p><strong>Combat</strong></p><p>Ghasts primarily kick in melee, taking advantage of their long, strong legs. Against particularly tough opponents a ghast will kick and bite, or use its claws.</p><p></p><p><strong>Rend (Ex):</strong> If a ghast hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This automatically deals and additional 2d4+4 damage.</p><p></p><p><strong>Light Vulnerability (Ex):</strong> Ghasts suffer a -4 penalty to attack rolls in light. A ghast suffers 1d4 points of temporary Constitution damage per hour it spends in sunlight. A ghast will die if its Constitution is reduced to 0 by sunlight.</p><p></p><p><strong>Skills:</strong> *Ghasts receive a +4 racial bonus to Jump checks.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 152598, member: 54"] [b][u]GHAST[/u][/b][u][/u] Large Monstrous Humanoid (Lesser Independent Race) Hit Dice: 4d8+8 (26 hp) Initiative: +1 (Dex) Speed: 40 ft. AC: 10 (-1 size, +1 Dex) Attacks: Kick +9 melee, bite +4 melee, or 2 claws +9 melee Damage: Kick 1d6+6, bite 1d4+3, claw 1d4+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Rend 2d4+4 Special Qualities: Darkvision 120 ft. , scent, light vulnerability Saves: Fort +3, Ref +5, Will +4 Abilities: Str 22, Dex 13, Con 14, Int 4, Wis 10, Cha 8 Skills: Jump +16*, Move Silently +4, Spot +3 Feats: Power Attack CR: 3 Climate/Terrain: Underground Organization: Solitary, pair, or gang (2d4) Treasure: None Alignment: Always chaotic evil Advancement: 5-12HD (Large) Sanity Loss: 0/1d8 [i]"Repulsive beings that die in the light…and leap on long hind legs…a pair of yellowish red eyes…Ghasts have indeed an excellent sense of smell…something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast, whose face was so curiously human despite the absence of a nose, a forehead, and other particulars…they spoke in coughing gutturals." —H. P. Lovecraft,[/i] "The Dream-Quest of Unknown Kadath." Ghasts are a carnivorous, cannibalistic race of degenerate humanoids that live deep in the caverns of the Earth’s Dreamlands. They do, occasionally, cross over into the Waking World. Ghasts are about 8 feet tall, and hop around on long legs. The head of a ghast is somewhat human, although it lacks many of the recognizable features of a human face. They are perpetually stooped over, and their clawed hands hang to their knees. A ghast will eat nearly any organic material it can fit in its mouth, including the bodies of their own kind. It is possible to, more or less, tame a ghast, and many beings use them as bodyguards, soldiers, or even mounts. Ghast speak their own language, which consists of rough barking, coughing sounds. [b]Combat[/b] Ghasts primarily kick in melee, taking advantage of their long, strong legs. Against particularly tough opponents a ghast will kick and bite, or use its claws. [b]Rend (Ex):[/b] If a ghast hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This automatically deals and additional 2d4+4 damage. [b]Light Vulnerability (Ex):[/b] Ghasts suffer a -4 penalty to attack rolls in light. A ghast suffers 1d4 points of temporary Constitution damage per hour it spends in sunlight. A ghast will die if its Constitution is reduced to 0 by sunlight. [b]Skills:[/b] *Ghasts receive a +4 racial bonus to Jump checks. [/QUOTE]
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