It's struck me for some time that if we're really battling against nameless cults and elder gods from beyond space and time, I don't want a bunch of busybody New England antiquarians on the case...I want guys with big guns who outrun shockwaves and have good one-liners and take no prisoners.
And then I saw Hellboy this weekend, and I thought...del Toro, he gets it. Just as the Bram Stoker vampire mythos can go in a completely different direction --- Blade or Buffy, f'rinstance --- so too can the Cthuhlu mythos.
I think a lot of the criticism of CoC d20 [too much like D&D, not deadly enough, etc.] was based on knee-jerk reactions about the limitations of d20. But I say, why not intentionally go that direction, using d20 Modern [a deliberately "action movie" kinda game]?
Keep the CoC d20 spellcasting system and Sanity, tweaked as necessary to insure that PCs might be able to experience some truly crazy stuff without going permanently insane.
Use the Mythos as the setting for a monster hunting game. Go toe-to-toe with Things Man Was Not Meant To Know. A team with SWAT or Spec Ops type training and a very high threshold for weirdness [and maybe one or two have an advanced degree in a dead language] seeks out the mad cultists, the otherwordly incursions, and the colonies of Deep Ones dwelling in the sewers...
And then I saw Hellboy this weekend, and I thought...del Toro, he gets it. Just as the Bram Stoker vampire mythos can go in a completely different direction --- Blade or Buffy, f'rinstance --- so too can the Cthuhlu mythos.
I think a lot of the criticism of CoC d20 [too much like D&D, not deadly enough, etc.] was based on knee-jerk reactions about the limitations of d20. But I say, why not intentionally go that direction, using d20 Modern [a deliberately "action movie" kinda game]?
Keep the CoC d20 spellcasting system and Sanity, tweaked as necessary to insure that PCs might be able to experience some truly crazy stuff without going permanently insane.
Use the Mythos as the setting for a monster hunting game. Go toe-to-toe with Things Man Was Not Meant To Know. A team with SWAT or Spec Ops type training and a very high threshold for weirdness [and maybe one or two have an advanced degree in a dead language] seeks out the mad cultists, the otherwordly incursions, and the colonies of Deep Ones dwelling in the sewers...
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