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<blockquote data-quote="Stormborn" data-source="post: 1949719" data-attributes="member: 14041"><p>The next step is trying to figure out how to appraoch such a campaign. Urban based obviously, but what level? The players are going to have a stronger attachement to the place if the PCs start at first level in the city. So early stages of the game may have nothing to do with the real campaing. On the other hand, the PCs may deal with the plots of a rogue Alienist and the beginings of the cult in their area. What they wouldn't know is that there were cells all over the city, some opperating more succesfully than others, so while their victory in one place is great it doesn't stop the over all chain of events.</p><p></p><p>The sign would need to begin to show up sporadically early, but not be widespread for some time.</p><p></p><p>Hmmm</p><p>Levels 1-3: Urban Adventuring 101 (using prepublished stuff maybe to get into the setting)</p><p>Levels 4-6: The Alienist Adventure</p><p>Level 7-9: Have you seen the Yellow Sign?</p><p>Levels 10-12: Mindflayers Revealed!</p><p>Levels 13+: Guess What's Coming For Dinner</p><p></p><p>I love mindflayers, but it takes a medium range party to actually deal with them directly. especially if they are working in concert.</p><p></p><p>Not that this is going anywhere, but any thoughts? Encounters, NPCs, etc?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1949719, member: 14041"] The next step is trying to figure out how to appraoch such a campaign. Urban based obviously, but what level? The players are going to have a stronger attachement to the place if the PCs start at first level in the city. So early stages of the game may have nothing to do with the real campaing. On the other hand, the PCs may deal with the plots of a rogue Alienist and the beginings of the cult in their area. What they wouldn't know is that there were cells all over the city, some opperating more succesfully than others, so while their victory in one place is great it doesn't stop the over all chain of events. The sign would need to begin to show up sporadically early, but not be widespread for some time. Hmmm Levels 1-3: Urban Adventuring 101 (using prepublished stuff maybe to get into the setting) Levels 4-6: The Alienist Adventure Level 7-9: Have you seen the Yellow Sign? Levels 10-12: Mindflayers Revealed! Levels 13+: Guess What's Coming For Dinner I love mindflayers, but it takes a medium range party to actually deal with them directly. especially if they are working in concert. Not that this is going anywhere, but any thoughts? Encounters, NPCs, etc? [/QUOTE]
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