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[CoC] Moon-beasts!
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<blockquote data-quote="DnDChick" data-source="post: 152474" data-attributes="member: 54"><p><strong><u>MOON-BEAST</u></strong></p><p>Medium-size Aberration (Lesser Independent Race)</p><p>Hit Dice: 3d8+3 (16 hp)</p><p>Initiative: +4 (Improved Initiative)</p><p>Speed: 30 ft.</p><p>AC: 10</p><p>Attacks: Spear +6 melee or claw +5 melee</p><p>Damage: Spear 1d10+3, claw 1d3+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Spells, torture</p><p>Special Qualities: Blindsight, DR 10/—, immunities</p><p>Saves: Fort +2, Ref +1, Will +3</p><p>Abilities: Str 17, Dex 10, Con 13, Int 16, Wis 11, Cha 10</p><p>Skills: Climb +5, Cthulhu Mythos +5, Heal +8, Hide +5, Intimidate +6, Jump +6, Knowledge (Anatomy, any three creatures) +5, Listen +4, Move Silently +5, Research +7</p><p>Feats: Improved Initiative, Stealthy, Weapon Focus (Spear)</p><p>CR: 1</p><p>Climate/Terrain: Subterranean bases on the moon of Earth’s Dreamlands, and perhaps on the moon of the Waking World.</p><p>Organization: Solitary, mob (2d6), or hive (1d10×10)</p><p>Treasure: Standard </p><p>Alignment: Always chaotic evil</p><p>Advancement: 4-5HD (Medium-size), 6-10HD (Large)</p><p>Sanity Loss: 0/1d8</p><p></p><p><em>"Great grayish-white slippery things which could expand and contract at will, and whose principle shape—though it was often changed—was that of a sort of toad without any eyes, but with a curious vibrating mass of short pink tentacles on the end of its blunt, vague snout."</em></p><p><em>—H. P. Lovecraft,</em> "The Dream-Quest of Unknown Kadath."</p><p></p><p>The moon-beasts are eyeless, vaguely toad-like creatures that dwell in vast subterranean complexes. They have a mass of writhing tentacles around their gaping maw, and their skin is sickly pale and rubbery. Moon-beasts are boneless, holding their shape only through the toughness of their skin. They squish and stretch through their dark caverns muttering blasphemous truths to any creature capable of hearing them. Moon-beasts worship Nyarlathotep and endlessly chant his many names.</p><p></p><p>Moon-beasts are known for their cruelty; they are masters of torture and engage in the practice with any unfortunate being they happen to capture. Any captive creature unknown to them is subjected to a vast array of medical and scientific study for the sole purpose of discovering what can cause the greatest physical and mental anguish. Moon-beasts also commonly enslave intelligent beings to act as servants, subjects for their vile experiments, and bodyguards. These horrid things have an army of enslaved Men of Leng.</p><p></p><p>The moon-beasts dwell primarily in bases on the moon of Earth's Dreamlands. They are rumored to have broken the veil between the Dreamlands and the Waking World, and established similar bases on the moon of the Waking World.</p><p></p><p><strong>Combat</strong></p><p>Moon-beasts favor long, barbed spears in melee but they have access to other weapons such as electric prods, energy beam projectors, and the like.</p><p></p><p><strong>Torture (Ex):</strong> Moon-beasts are monstrously sadistic, and engage in the torture of captive beings for the simple pleasure of it. Any creature subjected to torture at the paws of a moon-beast suffers the loss of 1d6 temporary points of Constitution per day, and must make a San check every day or loose 1/1d8 points of Sanity. If the moon-beast asks questions of its captive, the captive must make a Will save equal to 10 + the Constitution points lost that day or answer truthfully.</p><p></p><p>A moon-beast will not let its plaything die as a result of the torture. When the captive's Constitution drops to 1 the moon-beast will grant it a reprieve from the torture until it is back to full health. Each month of captivity and torture, however, permanently reduces the captive’s Constitution by 1.</p><p></p><p><strong>Spells:</strong> All moon-beasts know 1d3 spells. They tend to concentrate on spells that inflict harm, and those related to Nyarlathotep. Moon-beasts suffer no ability score or Sanity loss from spellcasting.</p><p></p><p><strong>Immunities (Ex):</strong> A moon-beast is a rubbery mass of boneless extraterrestrial flesh, and is immune to bludgeoning damage.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 152474, member: 54"] [b][u]MOON-BEAST[/u][/b][u][/u] Medium-size Aberration (Lesser Independent Race) Hit Dice: 3d8+3 (16 hp) Initiative: +4 (Improved Initiative) Speed: 30 ft. AC: 10 Attacks: Spear +6 melee or claw +5 melee Damage: Spear 1d10+3, claw 1d3+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Spells, torture Special Qualities: Blindsight, DR 10/—, immunities Saves: Fort +2, Ref +1, Will +3 Abilities: Str 17, Dex 10, Con 13, Int 16, Wis 11, Cha 10 Skills: Climb +5, Cthulhu Mythos +5, Heal +8, Hide +5, Intimidate +6, Jump +6, Knowledge (Anatomy, any three creatures) +5, Listen +4, Move Silently +5, Research +7 Feats: Improved Initiative, Stealthy, Weapon Focus (Spear) CR: 1 Climate/Terrain: Subterranean bases on the moon of Earth’s Dreamlands, and perhaps on the moon of the Waking World. Organization: Solitary, mob (2d6), or hive (1d10×10) Treasure: Standard Alignment: Always chaotic evil Advancement: 4-5HD (Medium-size), 6-10HD (Large) Sanity Loss: 0/1d8 [i]"Great grayish-white slippery things which could expand and contract at will, and whose principle shape—though it was often changed—was that of a sort of toad without any eyes, but with a curious vibrating mass of short pink tentacles on the end of its blunt, vague snout." —H. P. Lovecraft,[/i] "The Dream-Quest of Unknown Kadath." The moon-beasts are eyeless, vaguely toad-like creatures that dwell in vast subterranean complexes. They have a mass of writhing tentacles around their gaping maw, and their skin is sickly pale and rubbery. Moon-beasts are boneless, holding their shape only through the toughness of their skin. They squish and stretch through their dark caverns muttering blasphemous truths to any creature capable of hearing them. Moon-beasts worship Nyarlathotep and endlessly chant his many names. Moon-beasts are known for their cruelty; they are masters of torture and engage in the practice with any unfortunate being they happen to capture. Any captive creature unknown to them is subjected to a vast array of medical and scientific study for the sole purpose of discovering what can cause the greatest physical and mental anguish. Moon-beasts also commonly enslave intelligent beings to act as servants, subjects for their vile experiments, and bodyguards. These horrid things have an army of enslaved Men of Leng. The moon-beasts dwell primarily in bases on the moon of Earth's Dreamlands. They are rumored to have broken the veil between the Dreamlands and the Waking World, and established similar bases on the moon of the Waking World. [b]Combat[/b] Moon-beasts favor long, barbed spears in melee but they have access to other weapons such as electric prods, energy beam projectors, and the like. [b]Torture (Ex):[/b] Moon-beasts are monstrously sadistic, and engage in the torture of captive beings for the simple pleasure of it. Any creature subjected to torture at the paws of a moon-beast suffers the loss of 1d6 temporary points of Constitution per day, and must make a San check every day or loose 1/1d8 points of Sanity. If the moon-beast asks questions of its captive, the captive must make a Will save equal to 10 + the Constitution points lost that day or answer truthfully. A moon-beast will not let its plaything die as a result of the torture. When the captive's Constitution drops to 1 the moon-beast will grant it a reprieve from the torture until it is back to full health. Each month of captivity and torture, however, permanently reduces the captive’s Constitution by 1. [b]Spells:[/b] All moon-beasts know 1d3 spells. They tend to concentrate on spells that inflict harm, and those related to Nyarlathotep. Moon-beasts suffer no ability score or Sanity loss from spellcasting. [b]Immunities (Ex):[/b] A moon-beast is a rubbery mass of boneless extraterrestrial flesh, and is immune to bludgeoning damage. [/QUOTE]
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