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[CoC] Mythos-familiar!
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<blockquote data-quote="DnDChick" data-source="post: 153097" data-attributes="member: 54"><p><strong><u>MYTHOS FAMILIAR</u></strong></p><p>Tiny Outsider (Lesser Servitor Race)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft.</p><p>AC: 16 (+2 size, +4 Dex)</p><p>Attacks: Bite -2 melee</p><p>Damage: Bite 1d3-3</p><p>Face/Reach: 2 ft. by 2 ft./2 ft.</p><p>Special Attacks: Tempter</p><p>Special Qualities: One mind, horrid pupil</p><p>Saves: Fort +2, Ref +6, Will +6</p><p>Abilities: Str 4, Dex 18, Con 10, Int 18, Wis 18, Cha 14</p><p>Skills: Concentration +6, Cthulhu Mythos +10, Hide +15, Spellcraft +7</p><p>Feats: Dodge</p><p>CR: 1</p><p>Climate/Terrain: Any; the native plane or planet from which Mythos-familiars come is unknown</p><p>Organization: Solitary</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 2-3HD (Tiny)</p><p>Sanity Loss: Varies, usually 0/1d4 or 0/1d6</p><p></p><p><em>"Soon after the investigator wakes up…he will be visited by a foot-long grotesque toad-like figure which will introduce itself as Puddock, the investigator’s new friend, companion, and familiar spirit, in a strangled voice."</em></p><p><em>—Mark Pettigrew and Sandy Petersen,</em> in The Cthulhu Companion, the adventure "The Secret of Castronegro."</p><p></p><p>A Mythos-familiar is a peculiar creature summoned into existence when a living, intelligent creature puts on an Eldritch Ring. No two Mythos-familiars are like, but the form of one of these creatures is usually reminiscent of some being that brings fear or revulsion to humans; a Mythos-familiar could resemble a rat, a cat-sized spider or toad, a maggot or slug the length of a human arm, or any other repulsive creature. Mythos-familiars are actually formless spirits, only assuming a physical shape that its master can comprehend. Regardless of form, Mythos-familiars are oozing, bloated things. They are capable of speech in a gurgling voice.</p><p></p><p><strong>Eldritch Ring</strong></p><p>An Eldritch Ring is an ornate band of gold bearing an impressively large ruby. When placed onto the finger of a living, intelligent being, the wearer will suddenly feel a shock that rips through his nervous system. He will fall into a coma for 1d6 weeks. Once put on, an Eldritch Ring cannot be removed without removing the finger or hand upon which it was placed. After the short coma, the wearer of the ring will discover their Mythos-familiar. An Eldritch Ring immediately stops all the effects of aging on its wearer, and provides them with Regeneration 15 and DR 5 (the ring glows brightly while the Regeneration is working). While regenerating, the wearer is incapable of taking any actions. The ring also links the wearer permanently to the mind of their Mythos-familiar. Should the ring be removed the former wearer immediately suffers all the effects of aging, including withering to a desiccated corpse or blowing away as dust if centuries have passed. If a ring-familiar is killed or otherwise destroyed, another one will appear within a week—they only way to truly be rid of a familiar is to remove the ring.</p><p></p><p>The process by which an Eldritch Ring is created and linked to a familiar is currently unknown.</p><p></p><p><strong>Combat</strong></p><p>A Mythos-familiar usually attacks with spells, resorting to physical combat only if absolutely necessary.</p><p></p><p><strong>Tempter (Ex):</strong> It is the mission and the ultimate goal of a Mythos-familiar to get its master to swear loyalty to the Great Old Ones, and to this end it will tempt is master to cast spells of summoning (if known), or to read any tome to which he has access. A character must make a Will save (DC 12) or give in to such temptation. A character reduced to 0 Sanity or less while under the influence of a Mythos-familiar becomes a Cult Sorcerer.</p><p></p><p><strong>One Mind (Su):</strong> Through the Eldritch Ring, a Mythos-familiar forms a permanent open link to its master’s mind; everything known by or made known to the master is likewise known to the Mythos-familiar. It is aware of all of the master’s hopes, dreams, memories, and thoughts. Because of this, any attack made by the master against the Mythos-familiar automatically fails. This is a two-way link, but the Mythos-familiar can choose when to send thoughts to its master.</p><p></p><p><strong>Horrid Pupil (Su):</strong> A Mythos-familiar begins with no spells, but it can learn any spell its master knows in only 1 day. The Mythos-familiar can also use its mind link and innate knowledge of the Cthulhu Mythos to aid the process of learning spells from tomes; any spell studied from a tome by the wearer of an Eldritch Ring takes only 1 week to learn.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 153097, member: 54"] [b][u]MYTHOS FAMILIAR[/u][/b][u][/u] Tiny Outsider (Lesser Servitor Race) Hit Dice: 1d8 (4 hp) Initiative: +4 Speed: 20 ft. AC: 16 (+2 size, +4 Dex) Attacks: Bite -2 melee Damage: Bite 1d3-3 Face/Reach: 2 ft. by 2 ft./2 ft. Special Attacks: Tempter Special Qualities: One mind, horrid pupil Saves: Fort +2, Ref +6, Will +6 Abilities: Str 4, Dex 18, Con 10, Int 18, Wis 18, Cha 14 Skills: Concentration +6, Cthulhu Mythos +10, Hide +15, Spellcraft +7 Feats: Dodge CR: 1 Climate/Terrain: Any; the native plane or planet from which Mythos-familiars come is unknown Organization: Solitary Treasure: None Alignment: Always chaotic evil Advancement: 2-3HD (Tiny) Sanity Loss: Varies, usually 0/1d4 or 0/1d6 [i]"Soon after the investigator wakes up…he will be visited by a foot-long grotesque toad-like figure which will introduce itself as Puddock, the investigator’s new friend, companion, and familiar spirit, in a strangled voice." —Mark Pettigrew and Sandy Petersen,[/i] in The Cthulhu Companion, the adventure "The Secret of Castronegro." A Mythos-familiar is a peculiar creature summoned into existence when a living, intelligent creature puts on an Eldritch Ring. No two Mythos-familiars are like, but the form of one of these creatures is usually reminiscent of some being that brings fear or revulsion to humans; a Mythos-familiar could resemble a rat, a cat-sized spider or toad, a maggot or slug the length of a human arm, or any other repulsive creature. Mythos-familiars are actually formless spirits, only assuming a physical shape that its master can comprehend. Regardless of form, Mythos-familiars are oozing, bloated things. They are capable of speech in a gurgling voice. [b]Eldritch Ring[/b] An Eldritch Ring is an ornate band of gold bearing an impressively large ruby. When placed onto the finger of a living, intelligent being, the wearer will suddenly feel a shock that rips through his nervous system. He will fall into a coma for 1d6 weeks. Once put on, an Eldritch Ring cannot be removed without removing the finger or hand upon which it was placed. After the short coma, the wearer of the ring will discover their Mythos-familiar. An Eldritch Ring immediately stops all the effects of aging on its wearer, and provides them with Regeneration 15 and DR 5 (the ring glows brightly while the Regeneration is working). While regenerating, the wearer is incapable of taking any actions. The ring also links the wearer permanently to the mind of their Mythos-familiar. Should the ring be removed the former wearer immediately suffers all the effects of aging, including withering to a desiccated corpse or blowing away as dust if centuries have passed. If a ring-familiar is killed or otherwise destroyed, another one will appear within a week—they only way to truly be rid of a familiar is to remove the ring. The process by which an Eldritch Ring is created and linked to a familiar is currently unknown. [b]Combat[/b] A Mythos-familiar usually attacks with spells, resorting to physical combat only if absolutely necessary. [b]Tempter (Ex):[/b] It is the mission and the ultimate goal of a Mythos-familiar to get its master to swear loyalty to the Great Old Ones, and to this end it will tempt is master to cast spells of summoning (if known), or to read any tome to which he has access. A character must make a Will save (DC 12) or give in to such temptation. A character reduced to 0 Sanity or less while under the influence of a Mythos-familiar becomes a Cult Sorcerer. [b]One Mind (Su):[/b] Through the Eldritch Ring, a Mythos-familiar forms a permanent open link to its master’s mind; everything known by or made known to the master is likewise known to the Mythos-familiar. It is aware of all of the master’s hopes, dreams, memories, and thoughts. Because of this, any attack made by the master against the Mythos-familiar automatically fails. This is a two-way link, but the Mythos-familiar can choose when to send thoughts to its master. [b]Horrid Pupil (Su):[/b] A Mythos-familiar begins with no spells, but it can learn any spell its master knows in only 1 day. The Mythos-familiar can also use its mind link and innate knowledge of the Cthulhu Mythos to aid the process of learning spells from tomes; any spell studied from a tome by the wearer of an Eldritch Ring takes only 1 week to learn. [/QUOTE]
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