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[CoC]New Feats -- Opinions?
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<blockquote data-quote="danzig138" data-source="post: 564669" data-attributes="member: 3595"><p>The first two are general feats, while the rest are designed to aid spellcasting characters. </p><p></p><p><strong>Improved Attack Bonus</strong> </p><p>You are very skilled at scoring hits in battle. </p><p><strong>Prerequisites</strong>: Offense Option</p><p><strong>Benefit</strong>: Your Base Attack Bonus is equal to your character level, providing you with a better bonus, and multiple attacks earlier than normal. </p><p></p><p><strong>Improved Hit Die</strong></p><p>You are able to withstand greater than normal damage. </p><p><strong>Prerequisites</strong>: Base Attack Bonus +2 </p><p><strong>Benefit</strong>: When you gain a level of experience, you roll 1d8 for hit points instead of 1d6. You do not retroactively apply this increased hit die. </p><p><strong>Special</strong>: You may select this feat multiple times. The second time it is selected, your hit die changes to 1d10. The third time it is selected, you roll 1d12. </p><p></p><p><strong>Delay Drain</strong></p><p>You are able to delay the physical and mental drain caused by casting spells. </p><p><strong>Prerequisites</strong>: Wis 13+ </p><p><strong>Benefit</strong>: When you cast a spell, you do not suffer the ability score damage for a number of rounds equal to 1 + Wisdom bonus. </p><p></p><p><strong>Hardened Mind</strong></p><p>You are more resistant to the Sanity-draining qualities of casting spells. </p><p><strong>Prerequisites</strong>: Delay Drain </p><p><strong>Benefit</strong>: You lose one less point of Sanity when casting a spell, with a minimum loss of one. </p><p></p><p><strong>Improved Hardened Mind</strong></p><p>You are even more resistant to the Sanity-draining effects of casting spells. </p><p><strong>Prerequisites</strong>: Hardened Mind</p><p><strong>Benefit</strong>: You may apply your Wisdom bonus as a type of DR versus the Sanity cost of casting a spell. For example, if you have a Wisdom of 16 (+3), you subtract 3 points from the Sanity loss incurred when casting a spell. </p><p></p><p><strong>Shunt Drain</strong></p><p>You are able to delay the physical and mental drain caused by casting spells. </p><p><strong>Prerequisites</strong>: Wis 15+, Delay Drain </p><p><strong>Benefit</strong>: When you cast a spell, you do not suffer the ability score damage for a number of minutes equal to 1 + Wisdom bonus. </p><p></p><p><strong>Resist Drain</strong></p><p>You are able to reduce the drain inflicted by spell casting. </p><p><strong>Prerequisites</strong>: Wis 17+, Shunt Drain</p><p><strong>Benefit</strong>: When you cast a spell, you are allowed to roll a Fortitude save (DC 20) to reduce the ability score damage to half (rounded down), with a minimum of loss one. </p><p></p><p><strong>Drain Hardened</strong></p><p>You suffer reduced effects when casting spells. </p><p><strong>Prerequisites</strong>: Resist Drain </p><p><strong>Benefit</strong>: You have a “Hardness” of one versus ability score damage inflicted by spellcasting. For example, if you were to cast Cloud Memory, you would suffer only one point of Wisdom damage instead of two. This can reduce a drain to zero. This does not affect permanent drain however.</p></blockquote><p></p>
[QUOTE="danzig138, post: 564669, member: 3595"] The first two are general feats, while the rest are designed to aid spellcasting characters. [B]Improved Attack Bonus[/B] You are very skilled at scoring hits in battle. [B]Prerequisites[/B]: Offense Option [B]Benefit[/B]: Your Base Attack Bonus is equal to your character level, providing you with a better bonus, and multiple attacks earlier than normal. [B]Improved Hit Die[/B] You are able to withstand greater than normal damage. [B]Prerequisites[/B]: Base Attack Bonus +2 [B]Benefit[/B]: When you gain a level of experience, you roll 1d8 for hit points instead of 1d6. You do not retroactively apply this increased hit die. [B]Special[/B]: You may select this feat multiple times. The second time it is selected, your hit die changes to 1d10. The third time it is selected, you roll 1d12. [B]Delay Drain[/B] You are able to delay the physical and mental drain caused by casting spells. [B]Prerequisites[/B]: Wis 13+ [B]Benefit[/B]: When you cast a spell, you do not suffer the ability score damage for a number of rounds equal to 1 + Wisdom bonus. [B]Hardened Mind[/B] You are more resistant to the Sanity-draining qualities of casting spells. [B]Prerequisites[/B]: Delay Drain [B]Benefit[/B]: You lose one less point of Sanity when casting a spell, with a minimum loss of one. [B]Improved Hardened Mind[/B] You are even more resistant to the Sanity-draining effects of casting spells. [B]Prerequisites[/B]: Hardened Mind [B]Benefit[/B]: You may apply your Wisdom bonus as a type of DR versus the Sanity cost of casting a spell. For example, if you have a Wisdom of 16 (+3), you subtract 3 points from the Sanity loss incurred when casting a spell. [B]Shunt Drain[/B] You are able to delay the physical and mental drain caused by casting spells. [B]Prerequisites[/B]: Wis 15+, Delay Drain [B]Benefit[/B]: When you cast a spell, you do not suffer the ability score damage for a number of minutes equal to 1 + Wisdom bonus. [B]Resist Drain[/B] You are able to reduce the drain inflicted by spell casting. [B]Prerequisites[/B]: Wis 17+, Shunt Drain [B]Benefit[/B]: When you cast a spell, you are allowed to roll a Fortitude save (DC 20) to reduce the ability score damage to half (rounded down), with a minimum of loss one. [B]Drain Hardened[/B] You suffer reduced effects when casting spells. [B]Prerequisites[/B]: Resist Drain [B]Benefit[/B]: You have a “Hardness” of one versus ability score damage inflicted by spellcasting. For example, if you were to cast Cloud Memory, you would suffer only one point of Wisdom damage instead of two. This can reduce a drain to zero. This does not affect permanent drain however. [/QUOTE]
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