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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
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<blockquote data-quote="The Forsaken One" data-source="post: 521872" data-attributes="member: 799"><p><strong>All the skills that are available with the description of the unknown/illogical ones.</strong></p><p></p><p>Animal Empathy</p><p>Appraise</p><p>Balance</p><p>Bluff</p><p>Climb</p><p>Computer Use</p><p>Concentration</p><p>Craft</p><p>Cthulhu Mythos</p><p>Demolitions</p><p>Diplomacy</p><p>Disable Device</p><p>Disguise</p><p>Drive</p><p>Escape Artist</p><p>Forgery</p><p>Gather Information</p><p>handle Animal</p><p>Heal</p><p>Hide</p><p>Innuendo</p><p>Intimidate</p><p>Jump</p><p>Knowledge</p><p>Listen</p><p>Move Silently</p><p>Open Lock</p><p>Operate Heavy Machinery</p><p>Performance</p><p>Pilot</p><p>Psychic Focus</p><p>Psychoanalysis</p><p>Read Lips</p><p>Repair</p><p>Research</p><p>Ride</p><p>Search</p><p>Sense Motive</p><p>Sleight of Hand</p><p>Speak other language</p><p>Spellcraft</p><p>Spot</p><p>Swim</p><p>Tumble</p><p>Use Rope</p><p>Wilderness Lore</p><p></p><p></p><p>---------</p><p></p><p>Cthulhu Mythos:</p><p>Can't be taken as class skill or can there be taken ranks in it. Ranks in it can only come from studying Cthulhu Mythos lore/books that ofton also contains spells, take alot of time and have certain effects on your sanity... they all count as at least minor artifacts.</p><p></p><p>Demolitions:</p><p>Just Festy has it and he has the core book himself.</p><p></p><p>Operate Heavy Machinery:</p><p>Operating Heavy Machinery under difficult circumstances, like under fire or in a storm or on a sinking oilplatform. Or moving delicate materals like artifacts and stuff. Else no check is required.</p><p></p><p>Pilot:</p><p>Flying helicopters and aircraft, or pilotting high speed speedboats and such.</p><p></p><p>Psychic Focus:</p><p>Skill with which you make checks to determine the outcome of your Psychic Feat checks for results. Since we in the party don't have any Psychic Feats, that is not of any interest.</p><p></p><p>Psychoanalysis:</p><p>use this skill to help others after a bad experience or terrible shock.</p><p>Check depends on long-term or immediate care. I'll give the DC and roll when Ray Spacy wants to attempt one... (You have to let me know when you are attempting to help or mentally stabalise someone from shock or temporary insanity or indeffinate insanity.).</p><p></p><p>Sleight of Hand (Dex; trained only)</p><p>You can lift a purse or wallet and hide it on your person, palm an unattended object, <u>conceal a weapon</u> in your jacket, or perform a feat of legerdemain with an object no larger tha a hat or loaf of bread.</p><p>Check: A check against DC 10 lets you palm a coin-size unattended object. Minor sleight of hand feats, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went.</p><p></p><p>DC 10 -- Palm a coin-sized object, make a coin disappear</p><p>DC 20 -- Lift a small pbject from a person</p><p>DC 30 -- Plant an object on another person</p><p></p><p>When performing this skill under close observation, yuor skill check is opposed by the observer's Spot check. The observer's check doesn't necessarily prevent you from performing the action, just from doing it unnoticed.</p><p>If you try to take something unnoticed from another character, you must make a skill check against DC 20. The observer makes a Spot Check to detect the attempt. The observer detects the attempt is her check result beats your check result, regardless of wether you got the item.</p><p></p><p>Retry: A second Sleight of Hand attemt against the same target, or when being watched by the same observre, has a DC +10 highter then the first skill check if the first check failed or if the attempt was noticed.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 521872, member: 799"] [b]All the skills that are available with the description of the unknown/illogical ones.[/b] Animal Empathy Appraise Balance Bluff Climb Computer Use Concentration Craft Cthulhu Mythos Demolitions Diplomacy Disable Device Disguise Drive Escape Artist Forgery Gather Information handle Animal Heal Hide Innuendo Intimidate Jump Knowledge Listen Move Silently Open Lock Operate Heavy Machinery Performance Pilot Psychic Focus Psychoanalysis Read Lips Repair Research Ride Search Sense Motive Sleight of Hand Speak other language Spellcraft Spot Swim Tumble Use Rope Wilderness Lore --------- Cthulhu Mythos: Can't be taken as class skill or can there be taken ranks in it. Ranks in it can only come from studying Cthulhu Mythos lore/books that ofton also contains spells, take alot of time and have certain effects on your sanity... they all count as at least minor artifacts. Demolitions: Just Festy has it and he has the core book himself. Operate Heavy Machinery: Operating Heavy Machinery under difficult circumstances, like under fire or in a storm or on a sinking oilplatform. Or moving delicate materals like artifacts and stuff. Else no check is required. Pilot: Flying helicopters and aircraft, or pilotting high speed speedboats and such. Psychic Focus: Skill with which you make checks to determine the outcome of your Psychic Feat checks for results. Since we in the party don't have any Psychic Feats, that is not of any interest. Psychoanalysis: use this skill to help others after a bad experience or terrible shock. Check depends on long-term or immediate care. I'll give the DC and roll when Ray Spacy wants to attempt one... (You have to let me know when you are attempting to help or mentally stabalise someone from shock or temporary insanity or indeffinate insanity.). Sleight of Hand (Dex; trained only) You can lift a purse or wallet and hide it on your person, palm an unattended object, [U]conceal a weapon[/U] in your jacket, or perform a feat of legerdemain with an object no larger tha a hat or loaf of bread. Check: A check against DC 10 lets you palm a coin-size unattended object. Minor sleight of hand feats, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went. DC 10 -- Palm a coin-sized object, make a coin disappear DC 20 -- Lift a small pbject from a person DC 30 -- Plant an object on another person When performing this skill under close observation, yuor skill check is opposed by the observer's Spot check. The observer's check doesn't necessarily prevent you from performing the action, just from doing it unnoticed. If you try to take something unnoticed from another character, you must make a skill check against DC 20. The observer makes a Spot Check to detect the attempt. The observer detects the attempt is her check result beats your check result, regardless of wether you got the item. Retry: A second Sleight of Hand attemt against the same target, or when being watched by the same observre, has a DC +10 highter then the first skill check if the first check failed or if the attempt was noticed. [/QUOTE]
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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
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