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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
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<blockquote data-quote="The Forsaken One" data-source="post: 521887" data-attributes="member: 799"><p><strong>Feats available, they kinda speak for themselves.</strong></p><p></p><p>If some feats aren't clear and you could take them next level, please ask.</p><p></p><p>Acrobatic (Stupid +2 to 2 skills feat)</p><p>Alertness </p><p>Ambidexterity</p><p>Animal Affinity</p><p>Athletic</p><p>Blind-fight</p><p>Cautious (Stupid +2 to 2 skills feat)</p><p>Combat Casting</p><p>Dodge</p><p>mobility</p><p>Spring attack</p><p>Drive-by attack (Benefit: You don't suffer the usual -2 penalty from firing from a moving car.)</p><p>Endurance</p><p>Expertise</p><p>Gearhead (Stupid +2 to 2 skills feat)</p><p>Great Fortitude</p><p>Improved Critical</p><p>Iron Will</p><p>Lightning Reflexes</p><p>martial Artist (1d4 real damage unarmed isntad of 1d3 subdual)</p><p>Nimble (Stupid +2 to 2 skills feat)</p><p>Persuasive (Stupid +2 to 2 skills feat)</p><p>Point blank shot</p><p>Far shot</p><p>Rapid Shot</p><p>Multi Shot (Preqs: Dex 13+ Point Blank Shot, Rapid Shot.)</p><p>Shot on the Run</p><p>Rolling Shot (You are highly trained in acrobatic, defensive ranged weapon tactics. Preqs: Dex 13+, Point Blank Shot, Shot on the run, Dodge, Mobility. Benefit: When using the attack action with a ranged weapon in the same round in which you use a move action to move at least 20 feet, you gain a +2 dodge bonus to your armor class against ranged attacks.)</p><p>Power attack</p><p>Cleave</p><p>Quick Draw</p><p>Run</p><p>Sharp-eyed (Stupid +2 to 2 skills feat)</p><p>Skill Emphasis (+3 to 1 skill)</p><p>Stealthy (Stupid +2 to 2 skills feat)</p><p>Toughness (+1hp per level instead of 1 time +3hp. *houseruled*)</p><p>Track</p><p>Trustworthy (Stupid +2 to 2 skills feat)</p><p>Two-Weapon Fighting</p><p>Wealth (not appliable to campaign and worthless IMHO)</p><p>Weapon Finesse</p><p>Weapon Focus (+2 to one weapon catagory like shotguns or pistols instead of +1 to one weapon. *houseruled*)</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 521887, member: 799"] [b]Feats available, they kinda speak for themselves.[/b] If some feats aren't clear and you could take them next level, please ask. Acrobatic (Stupid +2 to 2 skills feat) Alertness Ambidexterity Animal Affinity Athletic Blind-fight Cautious (Stupid +2 to 2 skills feat) Combat Casting Dodge mobility Spring attack Drive-by attack (Benefit: You don't suffer the usual -2 penalty from firing from a moving car.) Endurance Expertise Gearhead (Stupid +2 to 2 skills feat) Great Fortitude Improved Critical Iron Will Lightning Reflexes martial Artist (1d4 real damage unarmed isntad of 1d3 subdual) Nimble (Stupid +2 to 2 skills feat) Persuasive (Stupid +2 to 2 skills feat) Point blank shot Far shot Rapid Shot Multi Shot (Preqs: Dex 13+ Point Blank Shot, Rapid Shot.) Shot on the Run Rolling Shot (You are highly trained in acrobatic, defensive ranged weapon tactics. Preqs: Dex 13+, Point Blank Shot, Shot on the run, Dodge, Mobility. Benefit: When using the attack action with a ranged weapon in the same round in which you use a move action to move at least 20 feet, you gain a +2 dodge bonus to your armor class against ranged attacks.) Power attack Cleave Quick Draw Run Sharp-eyed (Stupid +2 to 2 skills feat) Skill Emphasis (+3 to 1 skill) Stealthy (Stupid +2 to 2 skills feat) Toughness (+1hp per level instead of 1 time +3hp. *houseruled*) Track Trustworthy (Stupid +2 to 2 skills feat) Two-Weapon Fighting Wealth (not appliable to campaign and worthless IMHO) Weapon Finesse Weapon Focus (+2 to one weapon catagory like shotguns or pistols instead of +1 to one weapon. *houseruled*) [/QUOTE]
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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
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