Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Forsaken One" data-source="post: 523365" data-attributes="member: 799"><p><strong>Evening of Arrival--Day 0</strong></p><p></p><p>[The phone still gives the same static and crackle.]</p><p></p><p>You all cram yourselves in the Hum-Vee again and head for the Clearwater Hotel. Guided by the bright beacon of ligh in the east and the 4x4 drive of the jeep you plow yourself through the white hell towards what you hope will be a warm bed for the night.</p><p></p><p>As you park your car outside of the hotel you all step out is the jeep and glance up at the building for a moment and then head for the entrance and the foyer.</p><p></p><p>The Clearwater Hotel is ablaze with light, shining like an ornate beacon through the blowing snow as you walk towards it. Inside, the skeleton overnight staff is courteous and understanding in the extreme, even going so far as to offer you an "emergency weather discount". You are assigned rooms 211, a double room on the second floor with room for four. And room 210, a two person room, since you need a second room. The two rooms are adjoining. Room 211 is a typical hotel room: two full-sized beds, a small bathroom, a writing desk, a sleeping couch, and a long dresser with a television on top of it. In the back of the room is a heavy velvet curtain presumably covering a window behind it.</p><p></p><p>While you are being guided upstairs to your rooms by the piccolo he seems quite talkative.</p><p></p><p><span style="color: purple">It's the county plows. We're right on the county line, and they work their way out from the middle, so the road out of here is the last to get plowed. It seems we'll have to may do what we've got for a couple of days since Miner's Folly has been completely snowed in and I suspect the pass won't be cleared for four days as usual. It's really make do at the moment since even the phone lines are down.</span> </p><p></p><p>The young lad sets some of your suitcases down and heads downstairs to bring the rest up.</p><p></p><p><span style="color: purple">Ow btw, don't leave the hotel. It's not safe at night in these blizzards but I guess you figured that our for yourselves already. If you want to take a look around the hotel, that's fine. You might want to go and have a drink at the Vally View restaurant below. It's open all night since we were expecting some stranded travellers that got caught by the storm before they cleared the pass. The Valley View offers a 25% discount on food and drinks to make up for your being cooped up in here and the lack of entertainment.</span> </p><p></p><p>And he disappears down the stairs.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 523365, member: 799"] [b]Evening of Arrival--Day 0[/b] [The phone still gives the same static and crackle.] You all cram yourselves in the Hum-Vee again and head for the Clearwater Hotel. Guided by the bright beacon of ligh in the east and the 4x4 drive of the jeep you plow yourself through the white hell towards what you hope will be a warm bed for the night. As you park your car outside of the hotel you all step out is the jeep and glance up at the building for a moment and then head for the entrance and the foyer. The Clearwater Hotel is ablaze with light, shining like an ornate beacon through the blowing snow as you walk towards it. Inside, the skeleton overnight staff is courteous and understanding in the extreme, even going so far as to offer you an "emergency weather discount". You are assigned rooms 211, a double room on the second floor with room for four. And room 210, a two person room, since you need a second room. The two rooms are adjoining. Room 211 is a typical hotel room: two full-sized beds, a small bathroom, a writing desk, a sleeping couch, and a long dresser with a television on top of it. In the back of the room is a heavy velvet curtain presumably covering a window behind it. While you are being guided upstairs to your rooms by the piccolo he seems quite talkative. [COLOR=purple]It's the county plows. We're right on the county line, and they work their way out from the middle, so the road out of here is the last to get plowed. It seems we'll have to may do what we've got for a couple of days since Miner's Folly has been completely snowed in and I suspect the pass won't be cleared for four days as usual. It's really make do at the moment since even the phone lines are down.[/COLOR] The young lad sets some of your suitcases down and heads downstairs to bring the rest up. [COLOR=purple]Ow btw, don't leave the hotel. It's not safe at night in these blizzards but I guess you figured that our for yourselves already. If you want to take a look around the hotel, that's fine. You might want to go and have a drink at the Vally View restaurant below. It's open all night since we were expecting some stranded travellers that got caught by the storm before they cleared the pass. The Valley View offers a 25% discount on food and drinks to make up for your being cooped up in here and the lack of entertainment.[/COLOR] And he disappears down the stairs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
Top