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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]
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<blockquote data-quote="The Forsaken One" data-source="post: 598400" data-attributes="member: 799"><p><strong>Some medicinal just made up at the spot houserules</strong></p><p></p><p>Ross recovered:</p><p></p><p>2; 12-Gauge Shotguns; pump ation; Capacity of 6 slugs; side load; 50ft range increment; standard fire weapon</p><p></p><p>2; Colt M1877 Revolvers; revolving; Capacity of 6 bullets; side load; 20ft range increment; multifire weapon</p><p></p><p>2; Boxes of shotguns shells (Buckshot shells); damage 3d6/2d6/1d6 (50ft/100ft/150ft); 20 x3; 17 slugs in the fist box, 9 in the second, 26 slugs total for the 12 gauges</p><p></p><p>1; box of pistol rounds; damage 1d10; 20 x3; 31 bullets</p><p></p><p>2; bullet proof vests; +4 AC vs bullets; +1 vs melee; -1 armor check penalty</p><p></p><p>2; Handcuffs; no keys</p><p></p><p>7; Nightsticks; when broken shed blue light in 20ft radius for 1 hour; blue light = low light conditions (Instead of no light conditions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>3; Doses of morphine; 2d6 temporary hitpoints; fortsave DC 14 per use, when 2 saves are failed in a row user is addicted; fortsave DC 20 half of temporary hitpoints are premanent, you cannot increase your maximum hitpoints in this way, neither temporary nor permanent; more then 1 dose a day turns the drug into a poison and forces the user to make a initial Fortsave DC 15 or temporary lose 2d4 str and 2d4 dex and a secondairy save Will save DC 18 after 1 minute or roll on the temporary insanity table.</p><p></p><p>-----</p><p></p><p>James recovered:</p><p></p><p>Two first aid kits and one large medical kit with drugs and field surgery tools in them along with alot of bandaid and other usefull medical equipment.</p><p></p><p>28; painkillers; grant DR 2/- against normal damage and DR 5/- against subdual damage, normal damage prevented in this way is applied after the duration of the medication expires and subdual damage prevented normally, for each dose more then 1 per Con modifier per day the character must make a Fort save DC 16 or become nauseated for 1d4 hours; Additional doses after another to prevent damage half the DR granted (round up) and the normal damage that is applied after it wears of is multiplied by 1.5 (round up).</p><p></p><p>1; dose of morphine</p><p></p><p></p><p></p><p></p><p>[So just pulled that out of somewhere, hope it's ok and reasonable. You'll encounter alot of strange stuff that has some effects that you'll say "huh does it do that? Cool! or Sh*t and why the hell does it do that?" But consider that my GM's influence and some stuff and alot of stuff might function different from time to time so you might be surprised when you think something isn't working out or effecting something as it usually does or is supposed to do. I use the rules quite loosely since I see them as a mere guideline to base my own rules upon. But you'll see that when it comes. CoC leaves soo many options open to the players to explore or craft or use for whatever reason so I might be forced to deal with some stuff in a rather strange way but let's say that keeps things interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />]</p><p></p><p>[Nice Rping Shaper! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And Jemal, you're at negative but back concious and among the living, you are very, repeat very weak and can hardly talk if not at all.. just a bit of mumbling. But you'll be ok if all goes well... and it seems like a very big if indeed.]</p><p></p><p>[James is at Doc's car with Doc and Jason waiting for you two love birds to join them so you can get out of here and flee the scene. The question is merely where. I'll let you post and respond with Doc after that. /OOC]</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 598400, member: 799"] [b]Some medicinal just made up at the spot houserules[/b] Ross recovered: 2; 12-Gauge Shotguns; pump ation; Capacity of 6 slugs; side load; 50ft range increment; standard fire weapon 2; Colt M1877 Revolvers; revolving; Capacity of 6 bullets; side load; 20ft range increment; multifire weapon 2; Boxes of shotguns shells (Buckshot shells); damage 3d6/2d6/1d6 (50ft/100ft/150ft); 20 x3; 17 slugs in the fist box, 9 in the second, 26 slugs total for the 12 gauges 1; box of pistol rounds; damage 1d10; 20 x3; 31 bullets 2; bullet proof vests; +4 AC vs bullets; +1 vs melee; -1 armor check penalty 2; Handcuffs; no keys 7; Nightsticks; when broken shed blue light in 20ft radius for 1 hour; blue light = low light conditions (Instead of no light conditions :p) 3; Doses of morphine; 2d6 temporary hitpoints; fortsave DC 14 per use, when 2 saves are failed in a row user is addicted; fortsave DC 20 half of temporary hitpoints are premanent, you cannot increase your maximum hitpoints in this way, neither temporary nor permanent; more then 1 dose a day turns the drug into a poison and forces the user to make a initial Fortsave DC 15 or temporary lose 2d4 str and 2d4 dex and a secondairy save Will save DC 18 after 1 minute or roll on the temporary insanity table. ----- James recovered: Two first aid kits and one large medical kit with drugs and field surgery tools in them along with alot of bandaid and other usefull medical equipment. 28; painkillers; grant DR 2/- against normal damage and DR 5/- against subdual damage, normal damage prevented in this way is applied after the duration of the medication expires and subdual damage prevented normally, for each dose more then 1 per Con modifier per day the character must make a Fort save DC 16 or become nauseated for 1d4 hours; Additional doses after another to prevent damage half the DR granted (round up) and the normal damage that is applied after it wears of is multiplied by 1.5 (round up). 1; dose of morphine [So just pulled that out of somewhere, hope it's ok and reasonable. You'll encounter alot of strange stuff that has some effects that you'll say "huh does it do that? Cool! or Sh*t and why the hell does it do that?" But consider that my GM's influence and some stuff and alot of stuff might function different from time to time so you might be surprised when you think something isn't working out or effecting something as it usually does or is supposed to do. I use the rules quite loosely since I see them as a mere guideline to base my own rules upon. But you'll see that when it comes. CoC leaves soo many options open to the players to explore or craft or use for whatever reason so I might be forced to deal with some stuff in a rather strange way but let's say that keeps things interesting :p] [Nice Rping Shaper! :D And Jemal, you're at negative but back concious and among the living, you are very, repeat very weak and can hardly talk if not at all.. just a bit of mumbling. But you'll be ok if all goes well... and it seems like a very big if indeed.] [James is at Doc's car with Doc and Jason waiting for you two love birds to join them so you can get out of here and flee the scene. The question is merely where. I'll let you post and respond with Doc after that. /OOC] [/QUOTE]
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