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<blockquote data-quote="Henry" data-source="post: 1468399" data-attributes="member: 158"><p>I've played both the original and d20 versions (more of the former than latter), and I rarely stick with "pure" Lovecraft feel, because it's not quite as fun. For it to be Lovecraft-pure, at least one or two of the characters (preferably the most central protagonist) will go nuts, and the world won't end, but instead just be one step closer to it. Serial Lovecraft (like what most gaming groups call a campaign) is very anti-Lovecraft, because these investigators are usually involved once or twice before they retire, or are eaten or go insane.</p><p></p><p>The original is great to run one-shots in, but to me less so to run campaigns in; I had to come up with creative rewards for players to get them to keep playing, because slow deterioration was not their idea of fun.</p><p></p><p>The d20 version is better for long campaigns, in my opinion, not because they don't die, but because it doesn't feel like they have NOTHING to look forward to. In order for a game to be fun, you have to feel like you personally got something out of it, and my players' way is to get some kind of achievement or advancement, in addition to a good story. So the levelling helps with that, while still being a system where you still stand the same chances for dying or going nuts, and intrinsically understanding that you'll never succeed against anything bigger than a byakhee or a ghoul.</p></blockquote><p></p>
[QUOTE="Henry, post: 1468399, member: 158"] I've played both the original and d20 versions (more of the former than latter), and I rarely stick with "pure" Lovecraft feel, because it's not quite as fun. For it to be Lovecraft-pure, at least one or two of the characters (preferably the most central protagonist) will go nuts, and the world won't end, but instead just be one step closer to it. Serial Lovecraft (like what most gaming groups call a campaign) is very anti-Lovecraft, because these investigators are usually involved once or twice before they retire, or are eaten or go insane. The original is great to run one-shots in, but to me less so to run campaigns in; I had to come up with creative rewards for players to get them to keep playing, because slow deterioration was not their idea of fun. The d20 version is better for long campaigns, in my opinion, not because they don't die, but because it doesn't feel like they have NOTHING to look forward to. In order for a game to be fun, you have to feel like you personally got something out of it, and my players' way is to get some kind of achievement or advancement, in addition to a good story. So the levelling helps with that, while still being a system where you still stand the same chances for dying or going nuts, and intrinsically understanding that you'll never succeed against anything bigger than a byakhee or a ghoul. [/QUOTE]
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