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[CoC] running d20 Call of Cthulhu for the first time--help!
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<blockquote data-quote="TheAuldGrump" data-source="post: 571313" data-attributes="member: 6957"><p>As an odd thought, you could try something I did once. Alternate between a modern Call of Cthulhu archaeological dig team and a 'dream sequence ' of the characters where they share a dream flashing them back to the ancient times. </p><p></p><p>If you are using pre-generated characters or have their characters handy you can convert the modern characters to their ancient equivalent (or from what you described vice-versa). </p><p></p><p>Damage taken in the dream is halved when waking in the modern world, but still present. Changing 'Massive Damage' for the dream might work okay, its just an ancestral memory, not completely accurate to what happened after all - but dead is still dead, if you die in the dream you never wake up (cue ominous thunder) Bwa-ha-ha-ha! </p><p></p><p>Massive damage in the modern part is kept at 10, just make sure that the modern half of the adventure also has plenty to do. (If one of the dream PCs die the modern PCs can find his tomb, suffering San loss as theyrecognize the wounds and realize that they have been there before...)</p><p></p><p>Hope this helps.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 571313, member: 6957"] As an odd thought, you could try something I did once. Alternate between a modern Call of Cthulhu archaeological dig team and a 'dream sequence ' of the characters where they share a dream flashing them back to the ancient times. If you are using pre-generated characters or have their characters handy you can convert the modern characters to their ancient equivalent (or from what you described vice-versa). Damage taken in the dream is halved when waking in the modern world, but still present. Changing 'Massive Damage' for the dream might work okay, its just an ancestral memory, not completely accurate to what happened after all - but dead is still dead, if you die in the dream you never wake up (cue ominous thunder) Bwa-ha-ha-ha! Massive damage in the modern part is kept at 10, just make sure that the modern half of the adventure also has plenty to do. (If one of the dream PCs die the modern PCs can find his tomb, suffering San loss as theyrecognize the wounds and realize that they have been there before...) Hope this helps. The Auld Grump [/QUOTE]
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[CoC] running d20 Call of Cthulhu for the first time--help!
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