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[CoC] Running Retun to Dunwich | Help Needed.
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<blockquote data-quote="TheAuldGrump" data-source="post: 813667" data-attributes="member: 6957"><p>Going for inbred creepiness can help them feel isolated. </p><p></p><p>Having the brain damaged twins watch them silently, not blinking, not looking away. </p><p></p><p>Conversations stopping as they enter a room, the speakers turning to look at the necomers, and the conversation when it picks up is about something completely different. (Works best if you can make them think that the Dunwichers were speaking about them.) Sullen, angry glances.</p><p></p><p>Make them feel that the townsfolk blame them for anything that happens. 'Hensey Bishop's cow dropped a dead calf last night, birth -strangled.' (Turns gaze toward the investigators.)</p><p></p><p>Small towns have long memories, the name 'Amitage' isn't the magic word PCs might hope it is. People know he had something to do with 'the Horror', and don't want to tempt fate.</p><p></p><p>The townsfolk keeping secrets, simply because the questioners are from away. In particular, the witch cult, though not evil per se, wants to remain a secret - they remember the Burning Times all too well.</p><p></p><p>Lots of odd superstitions, heck some of them might even work!</p><p></p><p>Describe the atmosphere as oddly claustophobic, how the buildings almost sem to lean in on the road, looming disapprovingly, and the air is almost syrupy, hard to breathe..</p><p></p><p>The 'hill noises' at night booming hollowly.</p><p></p><p>The whippoorwills in the trees, timing their song with the breath of someone at -8 HP and fading fast...</p><p></p><p>Above all as though the area and land itself doesn't want them there.</p><p></p><p>Hope this helps. Oh and go for a trip in a sparsely inhabited rural area, see how folks react to strangers...</p><p></p><p>Lovecraft seemed to feel that the folks in isolated areas had never completely forgotten the things that used to be and will someday return....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 813667, member: 6957"] Going for inbred creepiness can help them feel isolated. Having the brain damaged twins watch them silently, not blinking, not looking away. Conversations stopping as they enter a room, the speakers turning to look at the necomers, and the conversation when it picks up is about something completely different. (Works best if you can make them think that the Dunwichers were speaking about them.) Sullen, angry glances. Make them feel that the townsfolk blame them for anything that happens. 'Hensey Bishop's cow dropped a dead calf last night, birth -strangled.' (Turns gaze toward the investigators.) Small towns have long memories, the name 'Amitage' isn't the magic word PCs might hope it is. People know he had something to do with 'the Horror', and don't want to tempt fate. The townsfolk keeping secrets, simply because the questioners are from away. In particular, the witch cult, though not evil per se, wants to remain a secret - they remember the Burning Times all too well. Lots of odd superstitions, heck some of them might even work! Describe the atmosphere as oddly claustophobic, how the buildings almost sem to lean in on the road, looming disapprovingly, and the air is almost syrupy, hard to breathe.. The 'hill noises' at night booming hollowly. The whippoorwills in the trees, timing their song with the breath of someone at -8 HP and fading fast... Above all as though the area and land itself doesn't want them there. Hope this helps. Oh and go for a trip in a sparsely inhabited rural area, see how folks react to strangers... Lovecraft seemed to feel that the folks in isolated areas had never completely forgotten the things that used to be and will someday return.... The Auld Grump [/QUOTE]
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