Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[CoC] Shantaks!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DnDChick" data-source="post: 151361" data-attributes="member: 54"><p>Note: I didn't use the "conversion" rules from the CoCD20 book to make this conversion. Doing so would have made this elephant-sized creature have only 6HD, as compared to the 4HD human-sized byakhee. That didnt seem to fit for me. Since they were elephant-sized, I made them Huge 10HD creatures. I also disagree with their conversion of CoC Armor to D20 AC, so I simply used the armor value as its natural AC bonus.</p><p></p><p>Critiques and comments are welcome!</p><p></p><p><strong><u>Shantak</u></strong></p><p>Huge Beast (Lesser Servitor Race)</p><p>Hit Dice: 10d10+10 (65 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft., 120 ft. fly (average)</p><p>AC: 17 (-2 size, +9 natural)</p><p>Attacks: Bite +13 melee or 2 claws +13 melee</p><p>Damage: Bite 2d6+8, claw 2d4+4</p><p>Face/Reach: 10 ft. by 10 ft./10 ft.</p><p>Special Attacks: Snatch</p><p>Special Qualities: Fear of nightgaunts, immunities</p><p>Saves: Fort +8, Ref +7, Will +3</p><p>Abilities: Str 27, Dex 10, Con 13, Int 4, Wis 11, Cha 12</p><p>Skills: Listen +7, Spot +7</p><p>Climate/Terrain: Any land, underground, the Dreamlands, and interstellar space</p><p>Organization: Solitary or brood (2d6)</p><p>Challenge Rating: 7</p><p>Advancement: 11-20HD (Huge), 21-30HD (Gargantuan)</p><p>Sanity Loss: 0/1d6</p><p></p><p><em>"Not any birds or bats known elsewhere on earth … for they were larger than elephants and had heads like a horse's … The Shantak-bird has scales instead of feathers and those scales are very slippery."</em></p><p><em>—H. P. Lovecraft,</em>"The Dream-Quest of Unknown Kadath."</p><p></p><p>Shantaks are immense, scaled creatures that live in abyssal caverns in Earth’s Dreamlands. They vaguely resemble vultures with equine heads, slimy scaless and huge, bat-like wings. Shantaks have two strong legs tipped in vicious talons caked with the blood and rotted flesh of their victims.</p><p></p><p>Shantaks are commonly summoned as guardians or steeds, and have been known to bear the Great Old Ones and their minions across the void of interstellar space. They have at times carried unwitting riders to Azathoth. </p><p></p><p><strong>Combat</strong></p><p>Shantaks fight primarily with their bite, scratching at particularly difficult opponents with their long, sharply clawed feet.</p><p></p><p><strong>Snatch (Ex):</strong> If a shantak hits a Medium-size or smaller opponent with both claw attacks in a single round, it latches on. The next round, the shantak can either inflict 4d4+6 damage for each round it maintains the hold, or it can lift the opponent into the air the next round as a standard action. Once airborne, the shantak may inflict damage as above or make an automatic bite attack each round.</p><p></p><p>The shantak can drop a creature it has snatched as a free action, or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 points of damage. If the shantak flings it while flying, the creature suffers this amount or falling damage, whichever is greater.</p><p></p><p><strong>Fear of Nightgaunts (Ex):</strong> If confronted by nightgaunts, a shantak must make a Will save (DC 15 + the number of nightgaunts present) or flee.</p><p></p><p><strong>Immunities (Ex):</strong> Shantaks are immune to all the natural perils of vacuum (extreme heat and cold, zero pressure, and lack of breathable air). They are susceptible to damage from other sources of heat and cold, though they can suspend their breathing at will (if they ever breathe at all).</p></blockquote><p></p>
[QUOTE="DnDChick, post: 151361, member: 54"] Note: I didn't use the "conversion" rules from the CoCD20 book to make this conversion. Doing so would have made this elephant-sized creature have only 6HD, as compared to the 4HD human-sized byakhee. That didnt seem to fit for me. Since they were elephant-sized, I made them Huge 10HD creatures. I also disagree with their conversion of CoC Armor to D20 AC, so I simply used the armor value as its natural AC bonus. Critiques and comments are welcome! [b][u]Shantak[/u][/b][u][/u] Huge Beast (Lesser Servitor Race) Hit Dice: 10d10+10 (65 hp) Initiative: +0 Speed: 30 ft., 120 ft. fly (average) AC: 17 (-2 size, +9 natural) Attacks: Bite +13 melee or 2 claws +13 melee Damage: Bite 2d6+8, claw 2d4+4 Face/Reach: 10 ft. by 10 ft./10 ft. Special Attacks: Snatch Special Qualities: Fear of nightgaunts, immunities Saves: Fort +8, Ref +7, Will +3 Abilities: Str 27, Dex 10, Con 13, Int 4, Wis 11, Cha 12 Skills: Listen +7, Spot +7 Climate/Terrain: Any land, underground, the Dreamlands, and interstellar space Organization: Solitary or brood (2d6) Challenge Rating: 7 Advancement: 11-20HD (Huge), 21-30HD (Gargantuan) Sanity Loss: 0/1d6 [i]"Not any birds or bats known elsewhere on earth … for they were larger than elephants and had heads like a horse's … The Shantak-bird has scales instead of feathers and those scales are very slippery." —H. P. Lovecraft,[/i]"The Dream-Quest of Unknown Kadath." Shantaks are immense, scaled creatures that live in abyssal caverns in Earth’s Dreamlands. They vaguely resemble vultures with equine heads, slimy scaless and huge, bat-like wings. Shantaks have two strong legs tipped in vicious talons caked with the blood and rotted flesh of their victims. Shantaks are commonly summoned as guardians or steeds, and have been known to bear the Great Old Ones and their minions across the void of interstellar space. They have at times carried unwitting riders to Azathoth. [b]Combat[/b] Shantaks fight primarily with their bite, scratching at particularly difficult opponents with their long, sharply clawed feet. [b]Snatch (Ex):[/b] If a shantak hits a Medium-size or smaller opponent with both claw attacks in a single round, it latches on. The next round, the shantak can either inflict 4d4+6 damage for each round it maintains the hold, or it can lift the opponent into the air the next round as a standard action. Once airborne, the shantak may inflict damage as above or make an automatic bite attack each round. The shantak can drop a creature it has snatched as a free action, or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 points of damage. If the shantak flings it while flying, the creature suffers this amount or falling damage, whichever is greater. [b]Fear of Nightgaunts (Ex):[/b] If confronted by nightgaunts, a shantak must make a Will save (DC 15 + the number of nightgaunts present) or flee. [b]Immunities (Ex):[/b] Shantaks are immune to all the natural perils of vacuum (extreme heat and cold, zero pressure, and lack of breathable air). They are susceptible to damage from other sources of heat and cold, though they can suspend their breathing at will (if they ever breathe at all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[CoC] Shantaks!
Top