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[CoC] What is it, exactly?
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<blockquote data-quote="Saeviomagy" data-source="post: 1090555" data-attributes="member: 5890"><p>Personally, I've yet to have someone actually go insane from seeing something that might actually be brain-bending. People seem to go nuts all the time from seeing relatively mundane things like mutilated corpses though.</p><p></p><p>Almost none of lovecraft's protagonists go insane. There are one or two who fall into a fugue and somehow escape a situation during it, but most of them hang onto their sanity. It tends to be non-protagonist characters who go bonkers.</p><p></p><p>My problem with the basic game system is that most characters will have only minimal chances to succeed at mundane tasks. Which means that the keeper can't rely on his players finding clues (for instance), and often means that he'll have to just throw things at them. In fact the only thing that PC's seem to end up being able to do with any reliability is kill mythos creatures, which kind of defeats the point of the game.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1090555, member: 5890"] Personally, I've yet to have someone actually go insane from seeing something that might actually be brain-bending. People seem to go nuts all the time from seeing relatively mundane things like mutilated corpses though. Almost none of lovecraft's protagonists go insane. There are one or two who fall into a fugue and somehow escape a situation during it, but most of them hang onto their sanity. It tends to be non-protagonist characters who go bonkers. My problem with the basic game system is that most characters will have only minimal chances to succeed at mundane tasks. Which means that the keeper can't rely on his players finding clues (for instance), and often means that he'll have to just throw things at them. In fact the only thing that PC's seem to end up being able to do with any reliability is kill mythos creatures, which kind of defeats the point of the game. [/QUOTE]
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[CoC] What is it, exactly?
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