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[CoC] What is it, exactly?
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<blockquote data-quote="Cyri'kazzen the Drow" data-source="post: 1091846" data-attributes="member: 11703"><p>Wombat, I am not sure I agree with all of your points, but several really hit the nail on the head in terms of my experiences with CoC. </p><p></p><p>The games I have either GMed or played in were rarely high on action and much more investigation driven. In numerous one-timers and over several major campaigns, I believe there were only one or two times where we encountered a Great Old One or Outer God. Of course, those whose minds weren't fried, were simply easily killed. There was little hope as I recall, which is different than your experiences. This really drives home the point that like any game, CoC is played very differently by different folks.</p><p></p><p>Now I agree with you completely about the game requiring a competent GM and solid group of players. The right mood for the game can be tough to attain without a GM who tries to evoke it in numerous ways and by players who buy into setting the mood. Preparation is also essential for the game, probably more so than other games in my opinion. It doesn't have to turn into a fightfest every session provided that people don't like that style. </p><p></p><p>As I mentioned above, our games rarely resorted to a ton of gunplay and concentrated more on investigation and horror. Thats not to say that there wasn't action, there just wasn't excessive action. Which was good because we weren't really into that much action. </p><p></p><p>Most of our games were with 2-3 players and a GM, so it was small enough to easily create atmosphere. There were several characters that lived a few scenarios and half the enjoyment for the players was role-playing these low sanity individuals. Its definitely a difficult game to build a more powerful character, but thats not the games purpose. Once we learned that the game was more about the storyline of the scenario than the investigators we were playing, there was no expectation that our investigators were going to live long and no one really seemed to mind. It was more about evoking atmosphere and the unknown for us.</p></blockquote><p></p>
[QUOTE="Cyri'kazzen the Drow, post: 1091846, member: 11703"] Wombat, I am not sure I agree with all of your points, but several really hit the nail on the head in terms of my experiences with CoC. The games I have either GMed or played in were rarely high on action and much more investigation driven. In numerous one-timers and over several major campaigns, I believe there were only one or two times where we encountered a Great Old One or Outer God. Of course, those whose minds weren't fried, were simply easily killed. There was little hope as I recall, which is different than your experiences. This really drives home the point that like any game, CoC is played very differently by different folks. Now I agree with you completely about the game requiring a competent GM and solid group of players. The right mood for the game can be tough to attain without a GM who tries to evoke it in numerous ways and by players who buy into setting the mood. Preparation is also essential for the game, probably more so than other games in my opinion. It doesn't have to turn into a fightfest every session provided that people don't like that style. As I mentioned above, our games rarely resorted to a ton of gunplay and concentrated more on investigation and horror. Thats not to say that there wasn't action, there just wasn't excessive action. Which was good because we weren't really into that much action. Most of our games were with 2-3 players and a GM, so it was small enough to easily create atmosphere. There were several characters that lived a few scenarios and half the enjoyment for the players was role-playing these low sanity individuals. Its definitely a difficult game to build a more powerful character, but thats not the games purpose. Once we learned that the game was more about the storyline of the scenario than the investigators we were playing, there was no expectation that our investigators were going to live long and no one really seemed to mind. It was more about evoking atmosphere and the unknown for us. [/QUOTE]
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