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CoC20 - Paradise adventure woes
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<blockquote data-quote="Tsyr" data-source="post: 137615" data-attributes="member: 354"><p>Possibily spoiler warnings, if you are a player in this adventure don't read further.</p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>I ran my players through the paradise theater adventure in the CoC book to get a feel for the new D20 version last night.</p><p></p><p>Most of my players are actualy pretty decent CoC players, all but one was a veteran of mine.</p><p></p><p>They found every clue (Except the hidden hatch above the scaffolding). Even found one I threw in to make up for that (I was in a nice mood). They found the secret room in the basement and the Book of Sound and Light, they went and visted Mary Green, Richard Jacobs and Frank Long, they guessed Jacobs was holding something back, about him never being member of the Sound and Light club, and figured out (From the human skulls to the suspected kidnapping of that one lady to the suspected cover-up of said incident) that the Sound and Light club was more than just a normal club...</p><p></p><p>But for some reason, they weren't able to make a mental leap from those facts to suspecting Jacobs of being a cultist trying to summon Yog, and that it would happen on the theater reopening (In fairness, they didn't catch the importance of the stars ahead... to be honest, I didn't like that particular clue, it seemed a bit too obscure. I've seen buildings with a star-motif cealing before, it's actualy not THAT unusual), nor (When I sorta hit them over the head with clues about it when we were running out of time) did they figure out a good way of stopping it short of murdring Jacobs in cold blood in public. Sara wouldn't stop it when requested, and fakeing a fire hazard was sorta a left-field idea, IMO. </p><p></p><p>Did I miss something imporant when running it? I granted I didn't have time to read it more than quickly before the adventure, and I had to flip back and forth several times (Something that short I could have done from my head and a page of DC checks if I had had a little more time), but it seemed to me like there should have been something more linking there. Has anyone else ran this one and had any thoughts about it?</p><p></p><p>For the record, our party consisted of a English Proffessor, his now-graduated student (A journalist), the journalists brother (Who is also a journalist), and an art student who tagged along with one of the journalists as an excuse to get a look inside the place before it opened. Had a lot of great roleplaying, but...</p></blockquote><p></p>
[QUOTE="Tsyr, post: 137615, member: 354"] Possibily spoiler warnings, if you are a player in this adventure don't read further. . . . . . . . . . . . . . I ran my players through the paradise theater adventure in the CoC book to get a feel for the new D20 version last night. Most of my players are actualy pretty decent CoC players, all but one was a veteran of mine. They found every clue (Except the hidden hatch above the scaffolding). Even found one I threw in to make up for that (I was in a nice mood). They found the secret room in the basement and the Book of Sound and Light, they went and visted Mary Green, Richard Jacobs and Frank Long, they guessed Jacobs was holding something back, about him never being member of the Sound and Light club, and figured out (From the human skulls to the suspected kidnapping of that one lady to the suspected cover-up of said incident) that the Sound and Light club was more than just a normal club... But for some reason, they weren't able to make a mental leap from those facts to suspecting Jacobs of being a cultist trying to summon Yog, and that it would happen on the theater reopening (In fairness, they didn't catch the importance of the stars ahead... to be honest, I didn't like that particular clue, it seemed a bit too obscure. I've seen buildings with a star-motif cealing before, it's actualy not THAT unusual), nor (When I sorta hit them over the head with clues about it when we were running out of time) did they figure out a good way of stopping it short of murdring Jacobs in cold blood in public. Sara wouldn't stop it when requested, and fakeing a fire hazard was sorta a left-field idea, IMO. Did I miss something imporant when running it? I granted I didn't have time to read it more than quickly before the adventure, and I had to flip back and forth several times (Something that short I could have done from my head and a page of DC checks if I had had a little more time), but it seemed to me like there should have been something more linking there. Has anyone else ran this one and had any thoughts about it? For the record, our party consisted of a English Proffessor, his now-graduated student (A journalist), the journalists brother (Who is also a journalist), and an art student who tagged along with one of the journalists as an excuse to get a look inside the place before it opened. Had a lot of great roleplaying, but... [/QUOTE]
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