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CoC20 - Paradise adventure woes
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<blockquote data-quote="Tsyr" data-source="post: 137862" data-attributes="member: 354"><p>The problem as I see it isn't that there aren't the number of clues needed, but there aren't the RIGHT clues. Plenty of clues to show something funky went on in the Sound and Light club, and clues that Jacobs was involved in the Sound and Light club in some fashion, but nothing to tie jacobs to a Yog summoning, except a VERY weak link that lies in the stars painted in the secret basement room, which was both a weak link at best (I can think of three or four ways that everything would have worked out that way and not seemed like a clue even if they found everything out about the stars), and VERY obscure at that.</p><p></p><p>As a player later confessed to me after the game, he knew from about half way through more or less what was going on, but without using meta-game knowledge (IE, he's a long-time veteran of CoC) he wouldn't have known, and he couldn't act on the knowledge because he didn't feel his character would know it.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 137862, member: 354"] The problem as I see it isn't that there aren't the number of clues needed, but there aren't the RIGHT clues. Plenty of clues to show something funky went on in the Sound and Light club, and clues that Jacobs was involved in the Sound and Light club in some fashion, but nothing to tie jacobs to a Yog summoning, except a VERY weak link that lies in the stars painted in the secret basement room, which was both a weak link at best (I can think of three or four ways that everything would have worked out that way and not seemed like a clue even if they found everything out about the stars), and VERY obscure at that. As a player later confessed to me after the game, he knew from about half way through more or less what was going on, but without using meta-game knowledge (IE, he's a long-time veteran of CoC) he wouldn't have known, and he couldn't act on the knowledge because he didn't feel his character would know it. [/QUOTE]
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