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Code Monkey Lose WoTC License (Merged)
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<blockquote data-quote="3catcircus" data-source="post: 3197048" data-attributes="member: 16077"><p>I think one of the things that we all probably need to understand is that the "average D&D player" may or may not be a complete luddite.</p><p></p><p>When I think of the average D&D player, there are really three groups of "average" D&D players</p><p>- the older crowd who's "hat of d02 know no bounds" and may want something extremely easy to use (less customization, fewer methods of accomplishing the same thing).</p><p>- the young pups who are just learning the game and who like kewl power-ups and who wants a tool that is extremely easy to learn because they are still young and may have a hard time grasping complex concepts in a short period of time (i.e. the boredom factor).</p><p>- the 20-30's crowd who may have used previous editions of the game, who is into the whole geek sub-culture, and who is extremely tech-savvy and wants a "toolbox" that they can customize to their hearts' content.</p><p></p><p>Perhaps Matt can explain which of those three he considers "average" or if he considers the average D&D player to be spread across all of those groups (or more).</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3197048, member: 16077"] I think one of the things that we all probably need to understand is that the "average D&D player" may or may not be a complete luddite. When I think of the average D&D player, there are really three groups of "average" D&D players - the older crowd who's "hat of d02 know no bounds" and may want something extremely easy to use (less customization, fewer methods of accomplishing the same thing). - the young pups who are just learning the game and who like kewl power-ups and who wants a tool that is extremely easy to learn because they are still young and may have a hard time grasping complex concepts in a short period of time (i.e. the boredom factor). - the 20-30's crowd who may have used previous editions of the game, who is into the whole geek sub-culture, and who is extremely tech-savvy and wants a "toolbox" that they can customize to their hearts' content. Perhaps Matt can explain which of those three he considers "average" or if he considers the average D&D player to be spread across all of those groups (or more). [/QUOTE]
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