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<blockquote data-quote="jdrakeh" data-source="post: 4585626" data-attributes="member: 13892"><p>Gary Pratt lived in Kansas (Lawrence, IIRC) when he published the game. I have no idea what he's doing currently or where he is now. </p><p></p><p>The game itself is diceless, designed to be played over IRC, and posits characters in two different ages of a fantasy world that are both tied to each other and to our own Earth by way of a fictional MMORPG (how all of this came to be is never explained <em>clearly</em>, though the concept is still neat). </p><p></p><p>Gold Leaf Games did offer a free PDF of the full game for download at one time, though I don't think that the game ever received any printed support past the main rule book. I personally think this is bit of a shame, given the number of awards that the game was (rightfully) nominated for. I got the impression that it simply didn't sell very well, perhaps because it didn't use dice. </p><p></p><p>Getting gamers to buy diceless RPGs has long been a hurdle for many publishers, and I can't think of <em>any</em> diceless RPGs that were runaway hits while they were still in print (that said Amber, Castle Falkenstein, and Theatrix all developed cult-like followings <em>after</em> the original publishers of those games closed their doors).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4585626, member: 13892"] Gary Pratt lived in Kansas (Lawrence, IIRC) when he published the game. I have no idea what he's doing currently or where he is now. The game itself is diceless, designed to be played over IRC, and posits characters in two different ages of a fantasy world that are both tied to each other and to our own Earth by way of a fictional MMORPG (how all of this came to be is never explained [I]clearly[/I], though the concept is still neat). Gold Leaf Games did offer a free PDF of the full game for download at one time, though I don't think that the game ever received any printed support past the main rule book. I personally think this is bit of a shame, given the number of awards that the game was (rightfully) nominated for. I got the impression that it simply didn't sell very well, perhaps because it didn't use dice. Getting gamers to buy diceless RPGs has long been a hurdle for many publishers, and I can't think of [I]any[/I] diceless RPGs that were runaway hits while they were still in print (that said Amber, Castle Falkenstein, and Theatrix all developed cult-like followings [I]after[/I] the original publishers of those games closed their doors). [/QUOTE]
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