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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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CODENAME: MORNINGSTAR Kickstarter Launched - and it's for PATHFINDER!
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<blockquote data-quote="Newtonian" data-source="post: 7654853" data-attributes="member: 6776959"><p>We're way way more than a character builder. It's not about the individual features...it's about all the individual features packaged together.</p><p></p><p></p><p></p><p>Yea. We made some mistakes there. But, we learned some valuable lessons. I would encourage you to talk to someone who worked on the iOS version. It had a much better example of the level of quality we were striving for, even if the web version didn't show it.</p><p></p><p></p><p></p><p>We're still evaluating the pricing structure for the Forge, but the most reasonable one seems to be subscription. The reason for this is that it's a supported toolkit that will undergo updates and improvements ongoingly. Look at Unreal 4, Unity 3d, CryEngine... all of them require a subscription to use. It's a standard model for a tool like this.</p><p></p><p>I should note that as far as I know...DDI is the only reason people hate subscription models. Let's be clear. They did it wrong. They didn't let you keep your content when you discontinued...they didn't let you export, they didn't let you do a bunch of stuff. We are not them. Our subscription model will be very flexible and friendly.</p><p></p><p></p><p></p><p>Well, keep an eye on us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Maybe by the end of the 30 days, you'll see if we're worth it.</p></blockquote><p></p>
[QUOTE="Newtonian, post: 7654853, member: 6776959"] We're way way more than a character builder. It's not about the individual features...it's about all the individual features packaged together. Yea. We made some mistakes there. But, we learned some valuable lessons. I would encourage you to talk to someone who worked on the iOS version. It had a much better example of the level of quality we were striving for, even if the web version didn't show it. We're still evaluating the pricing structure for the Forge, but the most reasonable one seems to be subscription. The reason for this is that it's a supported toolkit that will undergo updates and improvements ongoingly. Look at Unreal 4, Unity 3d, CryEngine... all of them require a subscription to use. It's a standard model for a tool like this. I should note that as far as I know...DDI is the only reason people hate subscription models. Let's be clear. They did it wrong. They didn't let you keep your content when you discontinued...they didn't let you export, they didn't let you do a bunch of stuff. We are not them. Our subscription model will be very flexible and friendly. Well, keep an eye on us :). Maybe by the end of the 30 days, you'll see if we're worth it. [/QUOTE]
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Community
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*Pathfinder & Starfinder
CODENAME: MORNINGSTAR Kickstarter Launched - and it's for PATHFINDER!
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