Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
CoDzilla? Yeah Na Its CoDGFaW.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9890390" data-attributes="member: 29398"><p>The specific 'CoD' piece in both is saying that specific spellcasters > > > other spellcasters <em>and</em> martials.</p><p></p><p>In our 3e game the Cleric PC was the most powerful for a long time (because no-one played a Druid), then later when that Cleric's player left someone brought in a Druid and it immediately became the most powerful PC....helped by its player (not me!) being a bit of a powergamer at heart.</p><p></p><p>There's been some threads in D&D Older Editions recently where 1e (post-UA) Fighters as-written have been lauded by some as the best class in the game at the time in terms of power, damage dealing, survivability, and so forth; and IMO those claims may well be correct particularly at low-mid levels (i.e up to about 9th-ish, which was roughly where most 1e games tapped out anyway).</p><p></p><p>Casters of all kinds in 1e had to deal with much harsher rules around interruption, which if nothing else made them way less reliable than martials in any sort of fog-of-war situation. They were also much squishier than their more recent counterparts, meaning some of their spells (assuming some player and-or character wisdom) would want to go toward self-defense rather than all to offense or utility. And Cleric types were expected to save most of their spells for healing.</p><p></p><p>Agreed, the WotC era has somewhat hammered martials. 3e also reined in arcane casters a bit (relative to what they could have been!) but forgot to rein in Clerics and - mostly by removing restrictions - gave both types a bunch of advantages they didn't have in the TSR era. In reaction to this, 4e tried to bring everyone closer to the same and - typical for WotC design - completely overdid it. 5e tried for a middle ground with results that might best be termed hit and miss: they fixed some things while breaking others.</p><p></p><p>WotC now are also having to design around a slow but steady change in player attitudes* that they (WotC) themselves are to blame for: they spent too much time catering to player complaints rather than holding firm, and not enough time listening to DMs.</p><p></p><p>* - an easy example here is that hitting in combat used to be seen as good and missing seen as acceptable while hitting is now seen as normal and missing is seen as unacceptable.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9890390, member: 29398"] The specific 'CoD' piece in both is saying that specific spellcasters > > > other spellcasters [I]and[/I] martials. In our 3e game the Cleric PC was the most powerful for a long time (because no-one played a Druid), then later when that Cleric's player left someone brought in a Druid and it immediately became the most powerful PC....helped by its player (not me!) being a bit of a powergamer at heart. There's been some threads in D&D Older Editions recently where 1e (post-UA) Fighters as-written have been lauded by some as the best class in the game at the time in terms of power, damage dealing, survivability, and so forth; and IMO those claims may well be correct particularly at low-mid levels (i.e up to about 9th-ish, which was roughly where most 1e games tapped out anyway). Casters of all kinds in 1e had to deal with much harsher rules around interruption, which if nothing else made them way less reliable than martials in any sort of fog-of-war situation. They were also much squishier than their more recent counterparts, meaning some of their spells (assuming some player and-or character wisdom) would want to go toward self-defense rather than all to offense or utility. And Cleric types were expected to save most of their spells for healing. Agreed, the WotC era has somewhat hammered martials. 3e also reined in arcane casters a bit (relative to what they could have been!) but forgot to rein in Clerics and - mostly by removing restrictions - gave both types a bunch of advantages they didn't have in the TSR era. In reaction to this, 4e tried to bring everyone closer to the same and - typical for WotC design - completely overdid it. 5e tried for a middle ground with results that might best be termed hit and miss: they fixed some things while breaking others. WotC now are also having to design around a slow but steady change in player attitudes* that they (WotC) themselves are to blame for: they spent too much time catering to player complaints rather than holding firm, and not enough time listening to DMs. * - an easy example here is that hitting in combat used to be seen as good and missing seen as acceptable while hitting is now seen as normal and missing is seen as unacceptable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CoDzilla? Yeah Na Its CoDGFaW.
Top