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<blockquote data-quote="EzekielRaiden" data-source="post: 9890928" data-attributes="member: 6790260"><p>Yes. So it's not "Fighter casting <em>wish</em>". It's "Wizard casting <em>wish</em> but letting a Fighter decide what happens."</p><p></p><p></p><p>Oh boy, don't open <em>that</em> can of worms. Possibly the earliest edition-war-like argument the community has ever had is the dispute over "Monty Haul".</p><p></p><p></p><p>Note the bold thing. "Resolving spells was horrible"--yes, <em>that's exactly the bad design I'm calling out</em>. It should not be "horrible" to determine whether or not your stuff works. It should not be horrendous bookkeeping. Ridiculous hurdles solely present in order to contain ridiculous power.</p><p></p><p>Why offer people Phenomenal Cosmic Power if it's going to be so gorram <em>frustrating</em> to ever USE it? "Oh, sure, you can have all this cool stuff, but it'll suck to use, you'll probably lose it anyway, and even if it succeeds you'll just have to deal with the same BS again and again forever."</p><p></p><p></p><p>I mean we know that's not true because we have several documented high-level Wizard characters. Mordenkainen, at the very least.</p><p></p><p></p><p>I have never, not once, seen this. Ever. Nothing even <em>remotely</em> like it. Hussar is the only 5e GM I've ever had who I would call "generous" with items. All of the others, <em>literally every single one</em>, were reluctant to even give out ONE SINGLE magic item by level 3, not one for every player, ANY permanent magic items <em>at all</em>.</p><p></p><p>I have seen, time and time and time again, a seething antagonism for anything like what you describe. 5.5e changed <em>nothing</em> about this attitude. Not one thing.</p><p></p><p></p><p>Okay. That's a neat achievement for that player. Sincerely; I worry you might take my words there as sarcasm, but I swear I mean it with full sincerity.</p><p></p><p>But this leads to the <em>actual</em> question: Is this good evidence that <em>the Fighter class</em>, as it existed in that edition, has stronger tools, greater reach, or higher efficacy than an equivalent Wizard with an equal degree of appropriate treasure rewards and equivalent system mastery?</p><p></p><p></p><p>They had stronger <em>passive stats</em>, yes. Anyone who argues otherwise is an idiot, because the numbers are literally right there, for all to see.</p><p></p><p>But better passive stats is not the same as being the thing which achieves victory most, the thing which is the most efficient at translating actions into results, nor the thing which has the greatest breadth and/or depth of impact.</p><p></p><p>A smart, well-played Wizard with good Wizard equipment and a reasonable input of spells, even if they're randomly determined, is simply going to be able to achieve <em>radically more</em> than an equal-level, equal-skill, equal-equipment Fighter could. Yes, the Wizard will likely still desire the help of meat shields between themselves and their enemies. That's what mercenary hires are for. Hell, you can even sweeten the deal by offering all those Fighter-related magic items that were secretly a Fighter class feature that was never written down (and thus subsequently forgotten by the WotC designers.)</p><p></p><p>Wizards don't need Fighters <em>half</em> as much as Fighters need Wizards--because Fighters need their magic items far more than Wizards need theirs, and only one of the two can actually make magic items. I <em>guarantee</em> you that that Fighter you mentioned could not have taken those three extremely dangerous enemies without absolute scads of magic items, all of which came from a Wizard at some point. "I took down three mega-powerful creatures! .....because I was loaded up with power given to me by 8 Wizards" kinda blunts the impact of the achievement, don't you think? I certainly do.</p><p></p><p></p><p>It's statements like these which made me believe you thought 2e was simply superior to all other editions of D&D.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9890928, member: 6790260"] Yes. So it's not "Fighter casting [I]wish[/I]". It's "Wizard casting [I]wish[/I] but letting a Fighter decide what happens." Oh boy, don't open [I]that[/I] can of worms. Possibly the earliest edition-war-like argument the community has ever had is the dispute over "Monty Haul". Note the bold thing. "Resolving spells was horrible"--yes, [I]that's exactly the bad design I'm calling out[/I]. It should not be "horrible" to determine whether or not your stuff works. It should not be horrendous bookkeeping. Ridiculous hurdles solely present in order to contain ridiculous power. Why offer people Phenomenal Cosmic Power if it's going to be so gorram [I]frustrating[/I] to ever USE it? "Oh, sure, you can have all this cool stuff, but it'll suck to use, you'll probably lose it anyway, and even if it succeeds you'll just have to deal with the same BS again and again forever." I mean we know that's not true because we have several documented high-level Wizard characters. Mordenkainen, at the very least. I have never, not once, seen this. Ever. Nothing even [I]remotely[/I] like it. Hussar is the only 5e GM I've ever had who I would call "generous" with items. All of the others, [I]literally every single one[/I], were reluctant to even give out ONE SINGLE magic item by level 3, not one for every player, ANY permanent magic items [I]at all[/I]. I have seen, time and time and time again, a seething antagonism for anything like what you describe. 5.5e changed [I]nothing[/I] about this attitude. Not one thing. Okay. That's a neat achievement for that player. Sincerely; I worry you might take my words there as sarcasm, but I swear I mean it with full sincerity. But this leads to the [I]actual[/I] question: Is this good evidence that [I]the Fighter class[/I], as it existed in that edition, has stronger tools, greater reach, or higher efficacy than an equivalent Wizard with an equal degree of appropriate treasure rewards and equivalent system mastery? They had stronger [I]passive stats[/I], yes. Anyone who argues otherwise is an idiot, because the numbers are literally right there, for all to see. But better passive stats is not the same as being the thing which achieves victory most, the thing which is the most efficient at translating actions into results, nor the thing which has the greatest breadth and/or depth of impact. A smart, well-played Wizard with good Wizard equipment and a reasonable input of spells, even if they're randomly determined, is simply going to be able to achieve [I]radically more[/I] than an equal-level, equal-skill, equal-equipment Fighter could. Yes, the Wizard will likely still desire the help of meat shields between themselves and their enemies. That's what mercenary hires are for. Hell, you can even sweeten the deal by offering all those Fighter-related magic items that were secretly a Fighter class feature that was never written down (and thus subsequently forgotten by the WotC designers.) Wizards don't need Fighters [I]half[/I] as much as Fighters need Wizards--because Fighters need their magic items far more than Wizards need theirs, and only one of the two can actually make magic items. I [I]guarantee[/I] you that that Fighter you mentioned could not have taken those three extremely dangerous enemies without absolute scads of magic items, all of which came from a Wizard at some point. "I took down three mega-powerful creatures! .....because I was loaded up with power given to me by 8 Wizards" kinda blunts the impact of the achievement, don't you think? I certainly do. It's statements like these which made me believe you thought 2e was simply superior to all other editions of D&D. [/QUOTE]
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