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CoDzilla? Yeah Na Its CoDGFaW.
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<blockquote data-quote="Lanefan" data-source="post: 9890935" data-attributes="member: 29398"><p>To a point. There's many other aspects to the game that determine character survivability, the biggest and most important of which is sheer random chance which is the most powerful balancer of them all. However, if randomness is downplayed then...</p><p></p><p>...the designers have to get into this morass of weeds, made more difficult all the time by their addition of new classes, species, feats, and other (potential) sources of power.</p><p></p><p>Magic is extremely useful in utility and non-combat situations but for reliable damage output per round the post-UA 1e Fighter is king, queen, and royalty.</p><p></p><p>This is, and previously has been, a fairly fundamental disagreement between us: I see not-constant player-side frustration as not only being an acceptable part of the game but an <em>essential</em> part of the game.</p><p></p><p>The fun comes when you pull it off.</p><p></p><p>The baseball batter doesn't get a hit every time at the plate (a really good hitter might get a hit 1/3 of the time) and much less often hits a home run, but it's sure fun for them when they do.</p><p></p><p>My own experience is that the Wizards in our group (of which there were two main ones, I played one), while certainly useful, weren't up to par with the Cleric and, later, Druid.</p><p></p><p>My point was more that WotC designers have built up a pretty solid track record, across the 3 editions and 2 half-editions they've done, of coming up with what could be a good idea and then completely overcooking it. A light touch is not their forte.</p><p></p><p>See above re baseball hitters - they're really good at what they do and yet the very best of 'em still only get a hit about 1/3 of the time. (there was one guy in the 1940s-50s named Ted Williams who had a 40% hit rate for a few years; he was a real outlier even among great hitters and nobody's got consistently close to him since)</p><p></p><p>I suspect that if the average success ratio in D&D - both in melee attacks and spellcasting - was reduced to 1-in-3 there's be howls of protest from all directions. And yet it's fine for baseball and has been for about 130 years now.....</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9890935, member: 29398"] To a point. There's many other aspects to the game that determine character survivability, the biggest and most important of which is sheer random chance which is the most powerful balancer of them all. However, if randomness is downplayed then... ...the designers have to get into this morass of weeds, made more difficult all the time by their addition of new classes, species, feats, and other (potential) sources of power. Magic is extremely useful in utility and non-combat situations but for reliable damage output per round the post-UA 1e Fighter is king, queen, and royalty. This is, and previously has been, a fairly fundamental disagreement between us: I see not-constant player-side frustration as not only being an acceptable part of the game but an [I]essential[/I] part of the game. The fun comes when you pull it off. The baseball batter doesn't get a hit every time at the plate (a really good hitter might get a hit 1/3 of the time) and much less often hits a home run, but it's sure fun for them when they do. My own experience is that the Wizards in our group (of which there were two main ones, I played one), while certainly useful, weren't up to par with the Cleric and, later, Druid. My point was more that WotC designers have built up a pretty solid track record, across the 3 editions and 2 half-editions they've done, of coming up with what could be a good idea and then completely overcooking it. A light touch is not their forte. See above re baseball hitters - they're really good at what they do and yet the very best of 'em still only get a hit about 1/3 of the time. (there was one guy in the 1940s-50s named Ted Williams who had a 40% hit rate for a few years; he was a real outlier even among great hitters and nobody's got consistently close to him since) I suspect that if the average success ratio in D&D - both in melee attacks and spellcasting - was reduced to 1-in-3 there's be howls of protest from all directions. And yet it's fine for baseball and has been for about 130 years now..... [/QUOTE]
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