Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
CoDzilla? Yeah Na Its CoDGFaW.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9891213" data-attributes="member: 29398"><p>Assuming a competent DM, there's rules alright in early D&D. That said, largely because of the game's toolbox DIY approach those rules would and did vary widely from one table to the next; which itself is fine as long as within each table's campaign there's internal consistency. One table uses weapon type vs armour type, another doesn't because it's too fiddly - no big deal. People adapt.</p><p></p><p>If I'm a 5th-level mage I've got what, 9 or 10 spells total per day, if that? And those spells not only need to be pre-memorized, they also need to be balanced between offensive, defensive, and utility based on what the caster (as done by its player) thinks the party's gonna need that day.</p><p></p><p>If I'm a 5th-level Fighter I've got as many attacks as I want; and in post-UA 1e those attacks pack a punch. Provided my hit points hold out, I can keep at it all day.</p><p></p><p>Scoring a hit when a hit is hard to get can be very satisfying. In its hyper-extreme form it's like the lottery: you don't get frustrated when you lose because you know (or should!) that you'll lose most of the time. Instead, the excitement comes if-when you win.</p><p></p><p>If a few dice rolls count as "putting in a real effort, having a well-reasoned plan, and giving things your all" this chat ain't going to get very far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Frustration at a cold streak of rolling is understandable. It's also part of the game.</p><p>Frustration at being unable to overcome an in-character challenge is understandable. It's also part of the game.</p><p></p><p>A Fighter gets to attack more than once in a typical combat, too; so the analogy still holds up.</p><p></p><p>What other label would you give it, then - the kind of combat where survival isn't job one and the main purpose is to let the characters show off their moves?</p><p></p><p>Er, thanks for that. I played her as well as I could.</p><p></p><p>One of the Wizards was an Evoker, which was admittedly (and sadly!) the weakest subtype. Mine was an Illusionist, with Evoking blocked, and she was pretty darn good at it. As a player and for in-character reasons I kinda blundered into the best 3e strategy: specialize, specialize, specialize.</p><p></p><p>But the Cleric (then later, the Druid) was always the party's MVP.</p><p></p><p>Gygax didn't have 40-50 years of prior trial and error to fall back on. His designs were far from perfect, no argument there; but given that to begin with he, Arneson, and the rest were breaking entirely new ground I'd say they by and large didn't do too badly.</p><p></p><p>I watched a hockey game last night that, while the overall play was quite even, was almost completely determined by luck: one team got a couple of lucky goals where pucks bounced in off something, the other team had the opposite and had at least two pucks bounce off of the goalposts and stay out. Luck turned an even game into a lopsided 4-0 scoreline.</p><p></p><p>In some settings or campaigns magic items aren't made new at all any more. In others, they only come from the deities. In others (and I think this is the general default other than in 3e) they're made by off-screen non-adventuring NPCs.</p><p></p><p>Side note: if Illusionists ever got full <em>Wish</em> I missed it. They got <em>Alter Reality</em>, which is kinda their version of <em>Limited Wish</em>.</p><p></p><p>Spell creation was and remains very much a by-DM-approval thing. I'd like to see more of it, actually, but it's not popular among PCs as it takes them out of the field for quite some time.</p><p></p><p>This isn't very helpful. </p><p></p><p>You complain about Mages getting abilities at high level, I point out that most games (at least in 1e) didn't get anywhere near that level in large part because the game was designed that way, and you say you don't care.</p><p></p><p>This might be worth its own thread.</p><p></p><p>"Miserly" 5.xe DMs can't really be blamed for being such, as they're really just doing what the as-designed game tells them to do.</p><p></p><p>In every edition, DMs tend to use the 'official' modules as a guide to what amounts-types-etc. of treasure to give out. This caused some headaches in 1e mostly because the official modules were loaded with treasure and DMs followed that example, yet Gygax etc. couldn't understand why PCs got so rich. The official 5e modules I've seen give out <em>very</em> little treasure relative to their early-days counterparts (how 4e did treasure baffles me, but that's another issue entirely).</p><p></p><p>Starting with 3e we've also had some form of (yuck!) wealth-by-level guidelines, which also skew very stingy in 5e at low-mid levels.</p><p></p><p>The advantage of having an experienced DM is that said DM knows when and how to tweak the as-written system so as to produce a good playable game.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9891213, member: 29398"] Assuming a competent DM, there's rules alright in early D&D. That said, largely because of the game's toolbox DIY approach those rules would and did vary widely from one table to the next; which itself is fine as long as within each table's campaign there's internal consistency. One table uses weapon type vs armour type, another doesn't because it's too fiddly - no big deal. People adapt. If I'm a 5th-level mage I've got what, 9 or 10 spells total per day, if that? And those spells not only need to be pre-memorized, they also need to be balanced between offensive, defensive, and utility based on what the caster (as done by its player) thinks the party's gonna need that day. If I'm a 5th-level Fighter I've got as many attacks as I want; and in post-UA 1e those attacks pack a punch. Provided my hit points hold out, I can keep at it all day. Scoring a hit when a hit is hard to get can be very satisfying. In its hyper-extreme form it's like the lottery: you don't get frustrated when you lose because you know (or should!) that you'll lose most of the time. Instead, the excitement comes if-when you win. If a few dice rolls count as "putting in a real effort, having a well-reasoned plan, and giving things your all" this chat ain't going to get very far. :) Frustration at a cold streak of rolling is understandable. It's also part of the game. Frustration at being unable to overcome an in-character challenge is understandable. It's also part of the game. A Fighter gets to attack more than once in a typical combat, too; so the analogy still holds up. What other label would you give it, then - the kind of combat where survival isn't job one and the main purpose is to let the characters show off their moves? Er, thanks for that. I played her as well as I could. One of the Wizards was an Evoker, which was admittedly (and sadly!) the weakest subtype. Mine was an Illusionist, with Evoking blocked, and she was pretty darn good at it. As a player and for in-character reasons I kinda blundered into the best 3e strategy: specialize, specialize, specialize. But the Cleric (then later, the Druid) was always the party's MVP. Gygax didn't have 40-50 years of prior trial and error to fall back on. His designs were far from perfect, no argument there; but given that to begin with he, Arneson, and the rest were breaking entirely new ground I'd say they by and large didn't do too badly. I watched a hockey game last night that, while the overall play was quite even, was almost completely determined by luck: one team got a couple of lucky goals where pucks bounced in off something, the other team had the opposite and had at least two pucks bounce off of the goalposts and stay out. Luck turned an even game into a lopsided 4-0 scoreline. In some settings or campaigns magic items aren't made new at all any more. In others, they only come from the deities. In others (and I think this is the general default other than in 3e) they're made by off-screen non-adventuring NPCs. Side note: if Illusionists ever got full [I]Wish[/I] I missed it. They got [I]Alter Reality[/I], which is kinda their version of [I]Limited Wish[/I]. Spell creation was and remains very much a by-DM-approval thing. I'd like to see more of it, actually, but it's not popular among PCs as it takes them out of the field for quite some time. This isn't very helpful. You complain about Mages getting abilities at high level, I point out that most games (at least in 1e) didn't get anywhere near that level in large part because the game was designed that way, and you say you don't care. This might be worth its own thread. "Miserly" 5.xe DMs can't really be blamed for being such, as they're really just doing what the as-designed game tells them to do. In every edition, DMs tend to use the 'official' modules as a guide to what amounts-types-etc. of treasure to give out. This caused some headaches in 1e mostly because the official modules were loaded with treasure and DMs followed that example, yet Gygax etc. couldn't understand why PCs got so rich. The official 5e modules I've seen give out [I]very[/I] little treasure relative to their early-days counterparts (how 4e did treasure baffles me, but that's another issue entirely). Starting with 3e we've also had some form of (yuck!) wealth-by-level guidelines, which also skew very stingy in 5e at low-mid levels. The advantage of having an experienced DM is that said DM knows when and how to tweak the as-written system so as to produce a good playable game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CoDzilla? Yeah Na Its CoDGFaW.
Top