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CoDzilla? Yeah Na Its CoDGFaW.
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<blockquote data-quote="Lanefan" data-source="post: 9893224" data-attributes="member: 29398"><p>There's no way in hell a designer can come up with a finished-form game that would satisfy you, me, everyone else reading this post, and the rest of the RPG community that's never heard of ENWorld.</p><p></p><p>My point is that they shouldn't even try. Instead, they should design a solid functional framework, bare-bones playable out of the box but also endlessly tweak-able so you, I, and everyone else can go ahead and flesh it out to be the game we each want.</p><p></p><p>The WotC editions - all of 'em - are not designed to be tweakable in any significant way. The TSR editions were, whether intentionally or not.</p><p></p><p>I'll add: how many people buy a plot of land intending to design and build their own house on it?</p><p></p><p>If every house is built exactly the same (analagous to everyone buying the same core three books) the buyers of those houses will fall nto the following groups:</p><p></p><p>--- those who just happen to love the house exactly as it is and find that it's perfect for their needs</p><p>--- those who are happy to have any house and will do what it takes to make this one work in its current form</p><p>--- those who aren't all that thrilled with the house but just can't be arsed (or can't afford) to do anything about it</p><p>--- those for whom the house is kinda good enough but they're still going to make a few changes at some point now or later</p><p>--- those who don't like elements of the house and are going to make major changes before moving in</p><p>--- those whose first act is to bulldoze the house and then design-build something custom.</p><p></p><p>There's no real point in designing for the last group but IMO a designer needs to account for (and design for) all of the other five. The part of your quote I bolded says how to do just this. And yet WotC only designs for the first three groups.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9893224, member: 29398"] There's no way in hell a designer can come up with a finished-form game that would satisfy you, me, everyone else reading this post, and the rest of the RPG community that's never heard of ENWorld. My point is that they shouldn't even try. Instead, they should design a solid functional framework, bare-bones playable out of the box but also endlessly tweak-able so you, I, and everyone else can go ahead and flesh it out to be the game we each want. The WotC editions - all of 'em - are not designed to be tweakable in any significant way. The TSR editions were, whether intentionally or not. I'll add: how many people buy a plot of land intending to design and build their own house on it? If every house is built exactly the same (analagous to everyone buying the same core three books) the buyers of those houses will fall nto the following groups: --- those who just happen to love the house exactly as it is and find that it's perfect for their needs --- those who are happy to have any house and will do what it takes to make this one work in its current form --- those who aren't all that thrilled with the house but just can't be arsed (or can't afford) to do anything about it --- those for whom the house is kinda good enough but they're still going to make a few changes at some point now or later --- those who don't like elements of the house and are going to make major changes before moving in --- those whose first act is to bulldoze the house and then design-build something custom. There's no real point in designing for the last group but IMO a designer needs to account for (and design for) all of the other five. The part of your quote I bolded says how to do just this. And yet WotC only designs for the first three groups. [/QUOTE]
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