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CoDzilla? Yeah Na Its CoDGFaW.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9893273" data-attributes="member: 6790260"><p>While I do like the general concept here...I suspect that this is a bit overly fiddly for a lot of players.</p><p></p><p>That's why I went with the idea I did. A nice, relatively short list (say, 10) of "Disciplines", each of which has some number of basic Deeds and a couple of Master Deeds (or whatever we want to call them). Tying each one to a skill of some kind would help provide the desired link: Rogues value Stealth, Thievery, Deception, Performance, etc., so the Disciplines of those skills would likely be built to be useful to the sneaky Rogue. Conversely, things like Endurance (which I'd bring back), Survival, Athletics, and Intimidate are clearly more naturally Fighter-aligned. And then skills like Medicine, Acrobatics, Perception, and Insight are fairly generic.</p><p></p><p>That's a list of 12 skills. Four Fighter-aligned, four Rogue-aligned, and four generic. Sounds like a solid basis for a system of Deeds that full-casters don't have the time or training to develop, but part-casters could at least dabble in (only Basic Deeds, no Master Deeds or w/e.)</p><p></p><p>Solid core list, clear reason why you can't just have everything you want (limited skills known), clear reason why non-casters would have it and full-casters wouldn't, straightforward mechanics, and actually <em>better</em> choices at high level, not just "pick the ones you didn't like enough the first time".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9893273, member: 6790260"] While I do like the general concept here...I suspect that this is a bit overly fiddly for a lot of players. That's why I went with the idea I did. A nice, relatively short list (say, 10) of "Disciplines", each of which has some number of basic Deeds and a couple of Master Deeds (or whatever we want to call them). Tying each one to a skill of some kind would help provide the desired link: Rogues value Stealth, Thievery, Deception, Performance, etc., so the Disciplines of those skills would likely be built to be useful to the sneaky Rogue. Conversely, things like Endurance (which I'd bring back), Survival, Athletics, and Intimidate are clearly more naturally Fighter-aligned. And then skills like Medicine, Acrobatics, Perception, and Insight are fairly generic. That's a list of 12 skills. Four Fighter-aligned, four Rogue-aligned, and four generic. Sounds like a solid basis for a system of Deeds that full-casters don't have the time or training to develop, but part-casters could at least dabble in (only Basic Deeds, no Master Deeds or w/e.) Solid core list, clear reason why you can't just have everything you want (limited skills known), clear reason why non-casters would have it and full-casters wouldn't, straightforward mechanics, and actually [I]better[/I] choices at high level, not just "pick the ones you didn't like enough the first time". [/QUOTE]
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