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<blockquote data-quote="Jaws" data-source="post: 168319" data-attributes="member: 4192"><p><strong>Incorporeal vs Ethereal</strong></p><p></p><p></p><p></p><p>INCORPOREALITY taken from d20 CoC page 83.</p><p>Incorporeal creatures can only be harmed by other incorporeal creatures, by weapons with an enchantment bonus of +1 or greater (such as a knife with <em>magic weapon</em>), or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids.</p><p>Even when struck by magic or enchanted weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source. However, Force-effect spells affect it normally.</p><p>Incorporeal creatures move in any direction (including up or down) at will. They do not need to walk on the ground.</p><p>Incorporeal creatures can pass through solid objects at will, although they cannot see when their eyes are "inside" solid matter.</p><p>Incorporeal creatures are inaudible unless they decide to make noise.</p><p>The physical attacks of incorporeal creatures ignore material armor.</p><p>Incorporeal creatures pass through and operate in water as easily as they do in air.</p><p>Incorporeal creatures cannot fall down and take damage.</p><p>Corporeal creatures cannot trip or grapple incorporeal creatures.</p><p>Incorporeal creatures have no weight.</p><p>Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they want to do so intentionally.</p><p></p><p></p><p>ETHEREALNESS from the DMG page 76.</p><p>While on the Ethereal Plane (which lies parallel to the Material Plane), a creature is called ethereal.</p><p>Ethereal creatures are invisible, inaudible, insubstantial, and scentless to creatures on the Material Plane (the normal world). Even most magical attacks have no effect on them. <em>See invisibility</em> and <em>true seeing</em> reveal ethereal creatures.</p><p>An ethereal creature can see and hear into the Material Plane in a 60-foot radius, though material objects still block sight and sound. (An ethereal creature can't see through a material wall, for instance.) Things on the Material Plane, however, look gray, indistinct, and ghostly. An ethereal creature can't affect the Material Plane, not even magically. An ethereal creature, however, interacts with other ethereal creatures and objects the way material creatures interact with material creatures and objects.</p><p>Ethereal creatures move in any direction (including up or down) at will. They do not need to walk on the ground, and material objects don't block them (though they can't see while their eyes are within solid material).</p><p>Force effects are a special exception. A force effect extends onto the Ethereal Plane, so that a <em>wall of force</em> blocks an ethereal creature, and a <em>magic missile</em> can strike one (provided the spellcaster can see the ethereal target). Gaze effects and abjurations also extend from the Material Plane to the Ethereal Plane. None of these effects extend from the Ethereal Plane to the Material Plane.</p><p>Ghosts have a power called manifestation that allows them to appear on the Material Plane as incorporeal creatures. Still, they are on the Ethereal Plane, and another ethereal creature can interact normally with a manifesting ghost.</p><p>Ethereal creatures pass through and operate in water as easily as air.</p><p>Ethereal creatures do not fall or suffer falling damage.</p><p></p><p>Although they are similar, being incorporeal doesn't mean that they are from another plane. At least you have a 50% chance to hit with magic against incorporeal creatures. </p><p></p><p></p><p>Ghosts are ethereal until they use their <em>Manifestation (Su)</em>. Then they become incorporeal. And other creatures, such as the phase spider, are from the Material Plane but Ethereal Jaunt (Su). That works similar to the spell of the same name.</p><p></p><p>Maybe Erica mistakenly made the wrong comparison.</p><p>The Mindworm being a CoC creature, it being incorporeal and invisible makes it so sneaky. Unless your character knows anything about these creatures, you won't know what is happening to you. As a GM, it would appear as just as Erica wrote.</p><p></p><p></p><p>Peace and smiles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>P.S. I wrote this when the boards went down so I wasn't able to post till now. So the added info Erica added might alter my point.</p></blockquote><p></p>
[QUOTE="Jaws, post: 168319, member: 4192"] [b]Incorporeal vs Ethereal[/b] INCORPOREALITY taken from d20 CoC page 83. Incorporeal creatures can only be harmed by other incorporeal creatures, by weapons with an enchantment bonus of +1 or greater (such as a knife with [i]magic weapon[/i]), or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids. Even when struck by magic or enchanted weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source. However, Force-effect spells affect it normally. Incorporeal creatures move in any direction (including up or down) at will. They do not need to walk on the ground. Incorporeal creatures can pass through solid objects at will, although they cannot see when their eyes are "inside" solid matter. Incorporeal creatures are inaudible unless they decide to make noise. The physical attacks of incorporeal creatures ignore material armor. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall down and take damage. Corporeal creatures cannot trip or grapple incorporeal creatures. Incorporeal creatures have no weight. Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they want to do so intentionally. ETHEREALNESS from the DMG page 76. While on the Ethereal Plane (which lies parallel to the Material Plane), a creature is called ethereal. Ethereal creatures are invisible, inaudible, insubstantial, and scentless to creatures on the Material Plane (the normal world). Even most magical attacks have no effect on them. [i]See invisibility[/i] and [i]true seeing[/i] reveal ethereal creatures. An ethereal creature can see and hear into the Material Plane in a 60-foot radius, though material objects still block sight and sound. (An ethereal creature can't see through a material wall, for instance.) Things on the Material Plane, however, look gray, indistinct, and ghostly. An ethereal creature can't affect the Material Plane, not even magically. An ethereal creature, however, interacts with other ethereal creatures and objects the way material creatures interact with material creatures and objects. Ethereal creatures move in any direction (including up or down) at will. They do not need to walk on the ground, and material objects don't block them (though they can't see while their eyes are within solid material). Force effects are a special exception. A force effect extends onto the Ethereal Plane, so that a [i]wall of force[/i] blocks an ethereal creature, and a [i]magic missile[/i] can strike one (provided the spellcaster can see the ethereal target). Gaze effects and abjurations also extend from the Material Plane to the Ethereal Plane. None of these effects extend from the Ethereal Plane to the Material Plane. Ghosts have a power called manifestation that allows them to appear on the Material Plane as incorporeal creatures. Still, they are on the Ethereal Plane, and another ethereal creature can interact normally with a manifesting ghost. Ethereal creatures pass through and operate in water as easily as air. Ethereal creatures do not fall or suffer falling damage. Although they are similar, being incorporeal doesn't mean that they are from another plane. At least you have a 50% chance to hit with magic against incorporeal creatures. Ghosts are ethereal until they use their [i]Manifestation (Su)[/i]. Then they become incorporeal. And other creatures, such as the phase spider, are from the Material Plane but Ethereal Jaunt (Su). That works similar to the spell of the same name. Maybe Erica mistakenly made the wrong comparison. The Mindworm being a CoC creature, it being incorporeal and invisible makes it so sneaky. Unless your character knows anything about these creatures, you won't know what is happening to you. As a GM, it would appear as just as Erica wrote. Peace and smiles :) P.S. I wrote this when the boards went down so I wasn't able to post till now. So the added info Erica added might alter my point. [/QUOTE]
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