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Cognitive dissonance in YOUR favorite RPG [+]
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<blockquote data-quote="Emoshin" data-source="post: 8945038" data-attributes="member: 7040377"><p>Here's what I had read before about ludonarrative dissonance:</p><ul> <li data-xf-list-type="ul">coined by <strong>video game</strong> designer Clint Hocking in 2007 in a <a href="https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html" target="_blank">blog post</a> in response to the <strong>video game</strong> BioShock</li> <li data-xf-list-type="ul">is the conflict between a <strong>video game</strong>'s narrative told through the story and the narrative told through the gameplay</li> </ul><p>Given the propensity for arguments on Enworld, including arguments for and against comparisons to video games, that didn't seem like a good direction to take this thread.</p><p></p><p>I also read somewhere else that the term "ludonarrative dissonance" is sometimes mocked within the video game industry, that it's one of those terms that a newbie reads on the Internet and then starts using it at work. I don't have any way of verifying that, or knowing how much respect and usage the term has in the video game industry.</p><p></p><p>I also don't have any evidence that "ludonarrative dissonance" is widely used in the roleplaying community currently, and I don't know if "ludonarrative dissonance" is the term that, one day, will be used to widely describe non-video gameplay across the wider community.</p></blockquote><p></p>
[QUOTE="Emoshin, post: 8945038, member: 7040377"] Here's what I had read before about ludonarrative dissonance: [LIST] [*]coined by [B]video game[/B] designer Clint Hocking in 2007 in a [URL='https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html']blog post[/URL] in response to the [B]video game[/B] BioShock [*]is the conflict between a [B]video game[/B]'s narrative told through the story and the narrative told through the gameplay [/LIST] Given the propensity for arguments on Enworld, including arguments for and against comparisons to video games, that didn't seem like a good direction to take this thread. I also read somewhere else that the term "ludonarrative dissonance" is sometimes mocked within the video game industry, that it's one of those terms that a newbie reads on the Internet and then starts using it at work. I don't have any way of verifying that, or knowing how much respect and usage the term has in the video game industry. I also don't have any evidence that "ludonarrative dissonance" is widely used in the roleplaying community currently, and I don't know if "ludonarrative dissonance" is the term that, one day, will be used to widely describe non-video gameplay across the wider community. [/QUOTE]
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