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Cognitive dissonance in YOUR favorite RPG [+]
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<blockquote data-quote="uzirath" data-source="post: 8948554" data-attributes="member: 8495"><p>An area of cognitive dissonance (if that's the right term) that I sometimes experience with RPGs, especially when playing with younger players, is the primacy of violence. I love the detail of the GURPS combat system, for example, but when I'm playing with my kids, I don't really want them thinking about stabbing people in the eyes. But it goes beyond the specific mechanics. Traditional RPGs that I grew up with (regardless of the system) tended to provide lots of action-movie-like scenes where violence was the key to success: killing bad guys, blowing things up, winning duels, etc. This doesn't jibe with my personal beliefs, yet I love playing it out in a game.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8948554, member: 8495"] An area of cognitive dissonance (if that's the right term) that I sometimes experience with RPGs, especially when playing with younger players, is the primacy of violence. I love the detail of the GURPS combat system, for example, but when I'm playing with my kids, I don't really want them thinking about stabbing people in the eyes. But it goes beyond the specific mechanics. Traditional RPGs that I grew up with (regardless of the system) tended to provide lots of action-movie-like scenes where violence was the key to success: killing bad guys, blowing things up, winning duels, etc. This doesn't jibe with my personal beliefs, yet I love playing it out in a game. [/QUOTE]
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