Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cognitive dissonance in YOUR favorite RPG [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 8948666" data-attributes="member: 85870"><p>This is a hard one, because goes right to the heart of one of the reasons I've mostly abandoned Savage Worlds as my "system of choice."</p><p></p><p>Had an amazing eight-year run with Savage from 2012-2020.</p><p></p><p>But by the end, I was very much starting to feel the "cognitive dissonance" around character progression vis-a-vis encounter balance and challenging players in combat.</p><p></p><p>After a certain point (generally once a character's parry goes above 7 and their toughness+armor goes above 11), it no longer becomes truly possible to challenge the players in fights without essentially escalating the risk of PC death per encounter above a level I'm not comfortable with.</p><p></p><p>And after a while, fights became sort of a "waiting game," where progress in a fight comes all at once when one side or the other (usually the players) scores a lucky "explosion" of their attack + damage. And once characters get to "Legendary" tier, it's just that much more pronounced.</p><p></p><p>I was actually shocked how much I enjoyed going back to a regular hit point track + conditions system with FFG Star Wars. </p><p></p><p>I still love Savage Worlds, and will always be down to play or GM it, but I would focus on even shorter campaigns---6 months tops, instead of the 15-18 months I usually did.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8948666, member: 85870"] This is a hard one, because goes right to the heart of one of the reasons I've mostly abandoned Savage Worlds as my "system of choice." Had an amazing eight-year run with Savage from 2012-2020. But by the end, I was very much starting to feel the "cognitive dissonance" around character progression vis-a-vis encounter balance and challenging players in combat. After a certain point (generally once a character's parry goes above 7 and their toughness+armor goes above 11), it no longer becomes truly possible to challenge the players in fights without essentially escalating the risk of PC death per encounter above a level I'm not comfortable with. And after a while, fights became sort of a "waiting game," where progress in a fight comes all at once when one side or the other (usually the players) scores a lucky "explosion" of their attack + damage. And once characters get to "Legendary" tier, it's just that much more pronounced. I was actually shocked how much I enjoyed going back to a regular hit point track + conditions system with FFG Star Wars. I still love Savage Worlds, and will always be down to play or GM it, but I would focus on even shorter campaigns---6 months tops, instead of the 15-18 months I usually did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cognitive dissonance in YOUR favorite RPG [+]
Top