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*Pathfinder & Starfinder
Coherence as a Critical Goal for 5e
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<blockquote data-quote="Crazy Jerome" data-source="post: 5911163" data-attributes="member: 54877"><p>Ditto. Hero System is an interesting example, because in the Forge sense, it is mostly coherent, but not in the same way that, say, a game directed solely and firmly to old-school AD&D dungeon crawls might be. For 5E to cover a wide range but still achieve coherence, it has to cohere at a different level of abstraction.</p><p> </p><p>That's why options can work just fine, but not everything can be optional, and not every "socket" for an option can be equally "optional". There has to be a backbone or framework for the whole thing to cohere around. </p><p> </p><p>Consider this. I have a Ryobi weed eater with different detachable "business ends". There are 8 different things you can get, and I've got the "weed eater" fishing wire, the brush cutting blade, and the leaf/snow blower. Now, you can buy separate tools that are coherently a small grass weed trimmer or a blower. That's coherent as "weed trimmer" or "blower". Or you can swap ends on my tool, which is coherent as a "outside yard maintenance secondary tool". But there isn't any coherent option that you can add to that Ryobi to turn it into a riding lawnmower or an indoor shop vac or a food processor. </p><p> </p><p>What D&D has tried to do in the past is the same thing I've done when I'm trimming hedges or around the drive way. You hold the thing you have at an ackward angle and make it work. That can carry you so far, but then you pull your hip out of joint and decide that a more specific tool/attachment might be in order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So now they are trying to zoom out a bit to that wider Ryobi model, and make something coherent for a lot of the <strong>main</strong> styles of D&D. Not all the styles of D&D every practiced.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5911163, member: 54877"] Ditto. Hero System is an interesting example, because in the Forge sense, it is mostly coherent, but not in the same way that, say, a game directed solely and firmly to old-school AD&D dungeon crawls might be. For 5E to cover a wide range but still achieve coherence, it has to cohere at a different level of abstraction. That's why options can work just fine, but not everything can be optional, and not every "socket" for an option can be equally "optional". There has to be a backbone or framework for the whole thing to cohere around. Consider this. I have a Ryobi weed eater with different detachable "business ends". There are 8 different things you can get, and I've got the "weed eater" fishing wire, the brush cutting blade, and the leaf/snow blower. Now, you can buy separate tools that are coherently a small grass weed trimmer or a blower. That's coherent as "weed trimmer" or "blower". Or you can swap ends on my tool, which is coherent as a "outside yard maintenance secondary tool". But there isn't any coherent option that you can add to that Ryobi to turn it into a riding lawnmower or an indoor shop vac or a food processor. What D&D has tried to do in the past is the same thing I've done when I'm trimming hedges or around the drive way. You hold the thing you have at an ackward angle and make it work. That can carry you so far, but then you pull your hip out of joint and decide that a more specific tool/attachment might be in order. :D So now they are trying to zoom out a bit to that wider Ryobi model, and make something coherent for a lot of the [B]main[/B] styles of D&D. Not all the styles of D&D every practiced. [/QUOTE]
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Coherence as a Critical Goal for 5e
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