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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Coherence as a Critical Goal for 5e
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<blockquote data-quote="howandwhy99" data-source="post: 5911444" data-attributes="member: 3192"><p>A customizable rule set can support multiple play styles. Can they all be supported at one table? Well, a far narrower ranger I would think. And many won't be simultaneous, but according to player.</p><p></p><p>For example: </p><p>we have sandbox & adventure path play. I don't see both supported in one campaign or per player. Could the game be designed to accommodate both per table or campaign? I think so.</p><p></p><p>Where they are likely to exclude play styles is outside that range even table to table. The only way I know how to avoid this is by actually publishing multiple games and then using the same pieces from the game tool kit to customize them.</p><p></p><p>For example: </p><p>There are competitive, cooperative, and collaborative play styles and game designs. Can a game focus its design on one or another? Sure, but designing to promote two or more during the same playing would be a real feat indeed. </p><p></p><p>I think we'll get a collaborative story game with 4e design and balancing sensibilities, but a lot of options covering versions of D&D from every era. This may be more or less modifiable in the narrower sense above, more in the long run with more modules, but it will be exclusive as a collaborative-only only game, at least I predict. </p><p></p><p>Early D&D was designed more like a cooperative puzzle game anyways. Later stuff was rather incoherent, I'd have to agree, but everything recent seems to follow the collaborative story ethos without fail. That's where I suspect it will end up not being the game for everyone, but, as they say, more of a game to emulate many iterations of the game and how individual groups have actually played it over time.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5911444, member: 3192"] A customizable rule set can support multiple play styles. Can they all be supported at one table? Well, a far narrower ranger I would think. And many won't be simultaneous, but according to player. For example: we have sandbox & adventure path play. I don't see both supported in one campaign or per player. Could the game be designed to accommodate both per table or campaign? I think so. Where they are likely to exclude play styles is outside that range even table to table. The only way I know how to avoid this is by actually publishing multiple games and then using the same pieces from the game tool kit to customize them. For example: There are competitive, cooperative, and collaborative play styles and game designs. Can a game focus its design on one or another? Sure, but designing to promote two or more during the same playing would be a real feat indeed. I think we'll get a collaborative story game with 4e design and balancing sensibilities, but a lot of options covering versions of D&D from every era. This may be more or less modifiable in the narrower sense above, more in the long run with more modules, but it will be exclusive as a collaborative-only only game, at least I predict. Early D&D was designed more like a cooperative puzzle game anyways. Later stuff was rather incoherent, I'd have to agree, but everything recent seems to follow the collaborative story ethos without fail. That's where I suspect it will end up not being the game for everyone, but, as they say, more of a game to emulate many iterations of the game and how individual groups have actually played it over time. [/QUOTE]
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Coherence as a Critical Goal for 5e
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