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General Tabletop Discussion
*TTRPGs General
Cohesion vs Railroading
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<blockquote data-quote="Umbran" data-source="post: 1866708" data-attributes="member: 177"><p>Except here we run into practical matters - Not every GM is good at winging it such that everything the PCs do winds up dramatic or interesting. Many folks need prep time to make a game work, and if the PCs go off in pursuit of goals that haven't seen prep-time, the GM is stuck. Similarly, not every player is good at choosing interesting goals or pursuits. </p><p></p><p>Nor is a world driven and centered upon player action particularly believeable. Sometimes, things unrelated to your goals impinge upon your life, no?</p><p></p><p>IMHO, the game is best not when the PCs are always reacting, nor when the world is always reacting. A mixture of both makes the most rich story.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1866708, member: 177"] Except here we run into practical matters - Not every GM is good at winging it such that everything the PCs do winds up dramatic or interesting. Many folks need prep time to make a game work, and if the PCs go off in pursuit of goals that haven't seen prep-time, the GM is stuck. Similarly, not every player is good at choosing interesting goals or pursuits. Nor is a world driven and centered upon player action particularly believeable. Sometimes, things unrelated to your goals impinge upon your life, no? IMHO, the game is best not when the PCs are always reacting, nor when the world is always reacting. A mixture of both makes the most rich story. [/QUOTE]
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