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General Tabletop Discussion
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Cohesion vs Railroading
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<blockquote data-quote="fusangite" data-source="post: 1866781" data-attributes="member: 7240"><p>I think it's a question of what type of free will you decide to prioritize in your campaign. I find that there is a limited amount of free will a GM can sustain and, inevitably, when one kind of free will is given, the other kind is taken away. </p><p></p><p>When a GM "wings it," what really happens is that the players are no longer determining what is happening; they are merely determining on what terms things happen. </p><p></p><p>On the other hand, when a GM nails down locations, monster/NPC stats and motivations and all those other things precisely, what the players lose in free will when it comes to where they are and what they are doing, they gain in controlling what actually takes place.</p><p></p><p>The more constrained a story is by detail, the less room a GM has to wriggle-out if the villain is killed three episodes before he should be. But the less detail there is constraining a GM, the more effectively he can control the major plot elements -- because the minor elements can be changed at will.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1866781, member: 7240"] I think it's a question of what type of free will you decide to prioritize in your campaign. I find that there is a limited amount of free will a GM can sustain and, inevitably, when one kind of free will is given, the other kind is taken away. When a GM "wings it," what really happens is that the players are no longer determining what is happening; they are merely determining on what terms things happen. On the other hand, when a GM nails down locations, monster/NPC stats and motivations and all those other things precisely, what the players lose in free will when it comes to where they are and what they are doing, they gain in controlling what actually takes place. The more constrained a story is by detail, the less room a GM has to wriggle-out if the villain is killed three episodes before he should be. But the less detail there is constraining a GM, the more effectively he can control the major plot elements -- because the minor elements can be changed at will. [/QUOTE]
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