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General Tabletop Discussion
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Cohesion vs Railroading
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<blockquote data-quote="barsoomcore" data-source="post: 1869726" data-attributes="member: 812"><p>Tonguez has the right idea.</p><p></p><p>Take each element and "twist" it. Assume that the truth is in fact the OPPOSITE of what you started with.</p><p></p><p>But only because she's actually a succubus who hopes to trap a good mortal in her clutches -- she'll seize on the most righteous party member and somehow contrive to need him to "rescue" her.</p><p></p><p>Keep twisting things and pretty soon it will be so complex even you can't understand what's going on.</p><p></p><p>Then back up a bit, because you really ought to know what's going on (or at least be able to fake it). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Tie things to each other whenever the opportunity registers. Your notion of having the bandits originally hired by the mayor is a great one, and you can readily see all sorts of things spilling out from there. If the party goes after the bandits, will they discover clues to the mayor's treachery? Are the bandits potential allies against the mayor as he summouns darker forces to his side? Will he send unsightly minions to kidnap the daughter and force her to his will?</p><p></p><p>Now this is good stuff all around. You see? It's not so hard.</p><p></p><p>What I would also add is a few encounters to happen as the party enter the district. Perhaps the bandits try to roust them. Maybe the mayor sends goons to intimidate them. Or the daughter tries to contact them secretly. Maybe the villagers, wanting to be left alone, are driving away outsiders, taking matters into their own hands. Just things to happen that present puzzles, indicate threats and, as ever, promise a story.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1869726, member: 812"] Tonguez has the right idea. Take each element and "twist" it. Assume that the truth is in fact the OPPOSITE of what you started with. But only because she's actually a succubus who hopes to trap a good mortal in her clutches -- she'll seize on the most righteous party member and somehow contrive to need him to "rescue" her. Keep twisting things and pretty soon it will be so complex even you can't understand what's going on. Then back up a bit, because you really ought to know what's going on (or at least be able to fake it). :D Tie things to each other whenever the opportunity registers. Your notion of having the bandits originally hired by the mayor is a great one, and you can readily see all sorts of things spilling out from there. If the party goes after the bandits, will they discover clues to the mayor's treachery? Are the bandits potential allies against the mayor as he summouns darker forces to his side? Will he send unsightly minions to kidnap the daughter and force her to his will? Now this is good stuff all around. You see? It's not so hard. What I would also add is a few encounters to happen as the party enter the district. Perhaps the bandits try to roust them. Maybe the mayor sends goons to intimidate them. Or the daughter tries to contact them secretly. Maybe the villagers, wanting to be left alone, are driving away outsiders, taking matters into their own hands. Just things to happen that present puzzles, indicate threats and, as ever, promise a story. [/QUOTE]
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