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Cohesion vs Railroading
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<blockquote data-quote="Chimera" data-source="post: 1870323" data-attributes="member: 2002"><p>One of the problems I have with the way PCs are brought into such things is the over-reliance on "You are attacked by agents of X, now you should want to take down X" plots.</p><p></p><p>My first question is: Why the royal blue [expletive] is X so worried about this petty group of first level nobodies who have absolutely NOTHING to do with him or his plot that he has to send assassins to kill them? And why, if they do get involved, doesn't he send the best assassins right away to squash them like the bugs they are???</p><p></p><p>Yes, it seems to be a D&D "standard", but it's contrived and over-used.</p><p></p><p>As per others above, my preference is to lay out the "world shattering plot" and move it along regardless of PC involvement. If they chose to become involved, then they can pick up the clues and pieces and take up the cause. If they chose not to, well then the plot rolls along without them. In some cases, I may have various other NPCs take up the cause and/or prosper or make a name for themselves by thwarting elements of the plot. If the players whine about it, I point out that they are not alone in the world and that not only are there others seeking fame and glory, but that they could have taken up the plot themselves, but chose not to.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1870323, member: 2002"] One of the problems I have with the way PCs are brought into such things is the over-reliance on "You are attacked by agents of X, now you should want to take down X" plots. My first question is: Why the royal blue [expletive] is X so worried about this petty group of first level nobodies who have absolutely NOTHING to do with him or his plot that he has to send assassins to kill them? And why, if they do get involved, doesn't he send the best assassins right away to squash them like the bugs they are??? Yes, it seems to be a D&D "standard", but it's contrived and over-used. As per others above, my preference is to lay out the "world shattering plot" and move it along regardless of PC involvement. If they chose to become involved, then they can pick up the clues and pieces and take up the cause. If they chose not to, well then the plot rolls along without them. In some cases, I may have various other NPCs take up the cause and/or prosper or make a name for themselves by thwarting elements of the plot. If the players whine about it, I point out that they are not alone in the world and that not only are there others seeking fame and glory, but that they could have taken up the plot themselves, but chose not to. [/QUOTE]
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