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Cohesion vs Railroading
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<blockquote data-quote="Zelda Themelin" data-source="post: 1871577" data-attributes="member: 167"><p>True. I like your point. However, in this case these people weren't fledgling GM:s, they were very experienced people, very in love with their style, and with total inablity to change. They would just go "whatever" at any nice or more direct critique and proceed as before. Heh, it was not about lack of telling. And it was not just me telling them. However, as often, people have their good points, and in these cases outweighted the bad ones for years.</p><p></p><p>They still dm to many new people, but all their original players have moved on. It's just those styles burn out players, those dm:s kept bashing in their glory. It is great for a while, but gets tiring after a while.</p><p></p><p>I just wanted to point out, after hearing few some very "warning sight" type opinions from barsoomcore, that there is dark side to this otherwise good style of dm:ing.</p><p></p><p>I don't suspect barsoomcore is actutally so much into "driving pc:s nuts" type plots. But there is only so much to be learned from by reading his story hours.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Important thing about rpg:s is that there shoud be some harmony between what dm likes, and what players like. It doen't have to hold true each and every time of course. But on the longer stand.</p><p></p><p>I prefer both dm-control and freedom. Without any so called "railroading", games become awfully plotless. PC:s just doing stuff, and dm reacting is not my idea of good game.</p><p></p><p>But there is not really one true style. Heh, I've even known people who prefer seeking that right pixel to click kind of games.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1871577, member: 167"] True. I like your point. However, in this case these people weren't fledgling GM:s, they were very experienced people, very in love with their style, and with total inablity to change. They would just go "whatever" at any nice or more direct critique and proceed as before. Heh, it was not about lack of telling. And it was not just me telling them. However, as often, people have their good points, and in these cases outweighted the bad ones for years. They still dm to many new people, but all their original players have moved on. It's just those styles burn out players, those dm:s kept bashing in their glory. It is great for a while, but gets tiring after a while. I just wanted to point out, after hearing few some very "warning sight" type opinions from barsoomcore, that there is dark side to this otherwise good style of dm:ing. I don't suspect barsoomcore is actutally so much into "driving pc:s nuts" type plots. But there is only so much to be learned from by reading his story hours. :) Important thing about rpg:s is that there shoud be some harmony between what dm likes, and what players like. It doen't have to hold true each and every time of course. But on the longer stand. I prefer both dm-control and freedom. Without any so called "railroading", games become awfully plotless. PC:s just doing stuff, and dm reacting is not my idea of good game. But there is not really one true style. Heh, I've even known people who prefer seeking that right pixel to click kind of games. [/QUOTE]
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