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cohort: "caused death of other followers"
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<blockquote data-quote="Norfleet" data-source="post: 1147763" data-attributes="member: 11581"><p>If the dungeon is populated by orcs, then yes, it's reasonable for followers to be in there. Even if the dungeon is somewhat harder than that, it's not unreasonable for followers to be there as schleppers of the loot and torchbearers. Unless casualty ratios are extremely high, or the leader is extremely callous about the death of the followers, this shouldn't count against him. It's perfectly reasonable for a small group of followers to accompany the leader on adventures, serving in the baggage train: You don't need to be high level to haul the baggage around, and at 50 to a pound, all those gold pieces can get really heavy and are not something that you, as a combatant, want to be hauling around: Enter the baggage train.</p><p></p><p>Unless the followers are being subjected to some sort of undue risk that the leader is not undertaking as well, or being killed en-masse, it's being unduly mean to count this as causing their death: By that logic, ANY follower who dies could blame the leader for it: If he hadn't been a follower, he wouldn't have died. Therefore, by taking the leadership feat and attracting followers, he caused their death. But that's just mean.</p><p></p><p>On the other hand, if the party has regular cure deadness ability, and does not use this for the benefit of fallen followers as often as they do for themselves, then the followers would begin to question how much they're valued: If their lives are tacitly deemed to be worth less than the lives of the PCs in such a manner, this WOULD begin to impact follower loyalty.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1147763, member: 11581"] If the dungeon is populated by orcs, then yes, it's reasonable for followers to be in there. Even if the dungeon is somewhat harder than that, it's not unreasonable for followers to be there as schleppers of the loot and torchbearers. Unless casualty ratios are extremely high, or the leader is extremely callous about the death of the followers, this shouldn't count against him. It's perfectly reasonable for a small group of followers to accompany the leader on adventures, serving in the baggage train: You don't need to be high level to haul the baggage around, and at 50 to a pound, all those gold pieces can get really heavy and are not something that you, as a combatant, want to be hauling around: Enter the baggage train. Unless the followers are being subjected to some sort of undue risk that the leader is not undertaking as well, or being killed en-masse, it's being unduly mean to count this as causing their death: By that logic, ANY follower who dies could blame the leader for it: If he hadn't been a follower, he wouldn't have died. Therefore, by taking the leadership feat and attracting followers, he caused their death. But that's just mean. On the other hand, if the party has regular cure deadness ability, and does not use this for the benefit of fallen followers as often as they do for themselves, then the followers would begin to question how much they're valued: If their lives are tacitly deemed to be worth less than the lives of the PCs in such a manner, this WOULD begin to impact follower loyalty. [/QUOTE]
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cohort: "caused death of other followers"
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