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Cohort Idol
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<blockquote data-quote="Rystil Arden" data-source="post: 3368418" data-attributes="member: 29014"><p>Obviously, it depends on how you use it and whether you can bring to bear the large numbers of Followers (usually not--usually at most you are dealing with the cohort coming with the PCs on adventures). When I that it depends on how you use it--Obviously, if your GM lets you abuse Leadership for crafting, for instance, and the crafts cohort sits around out of the line of fire and provides you with a whole bunch od free item creation feats for the price of Leadership, then you're getting a huge deal from the feat anyway. But assuming that you want to take the crap stats cohort on an adventure with you, you are faced with the following issues:</p><p></p><p>1) The cohort is at best 2 levels behind</p><p>2) The cohort's stats are worthless</p><p>3) Not a guarantee, but cohorts *usually* are underequipped because PCs want to keep their best loot for themselves</p><p></p><p>Mix these together, and you wind up with a recipe for disaster. 6th-level PCs have HPs around 56 (about average for a Fighter), 42 (about average for a Cleric), and then at the lower end 33 (about average for a Rogue or Wizard--the two are often equal because Wizards are forced to grab reasonably high Cons to live). Now, the best you can do with the cohort is to put one of your precious two stats with a bonus into Con. On average, Con will be +0. A level 4 cohort joining that party above thus would have 22 Hit Points for a front-line Fighter (danger Will Robinson!), 16 for a Cleric, 12 for a Rogue, 8 for a Wizard. These cohorts are pretty much guaranteed to accidentally be a casualty of war. Enemies shot off a Fireball? Oops, even though the cohort Cleric rolled a 20 and made the save (her Ref save is probably +1 or +0 due to stats), she's still down. And don't get me started on AC--if you don't pick a class with heavy armour, the AC is going to be terrible. And if you <em>do</em> pick a class with heavy armour, it probably means the cohort is a frontliner who will die horribly because of their meagre ineffectualness.</p><p></p><p>So in essence, if you want to bring the cohort along and you don't want a feat that just costs you gold for Raise Dead spells, then yes, Leadership to gain non-elite cohorts is worse than, say, Improved Initiative.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3368418, member: 29014"] Obviously, it depends on how you use it and whether you can bring to bear the large numbers of Followers (usually not--usually at most you are dealing with the cohort coming with the PCs on adventures). When I that it depends on how you use it--Obviously, if your GM lets you abuse Leadership for crafting, for instance, and the crafts cohort sits around out of the line of fire and provides you with a whole bunch od free item creation feats for the price of Leadership, then you're getting a huge deal from the feat anyway. But assuming that you want to take the crap stats cohort on an adventure with you, you are faced with the following issues: 1) The cohort is at best 2 levels behind 2) The cohort's stats are worthless 3) Not a guarantee, but cohorts *usually* are underequipped because PCs want to keep their best loot for themselves Mix these together, and you wind up with a recipe for disaster. 6th-level PCs have HPs around 56 (about average for a Fighter), 42 (about average for a Cleric), and then at the lower end 33 (about average for a Rogue or Wizard--the two are often equal because Wizards are forced to grab reasonably high Cons to live). Now, the best you can do with the cohort is to put one of your precious two stats with a bonus into Con. On average, Con will be +0. A level 4 cohort joining that party above thus would have 22 Hit Points for a front-line Fighter (danger Will Robinson!), 16 for a Cleric, 12 for a Rogue, 8 for a Wizard. These cohorts are pretty much guaranteed to accidentally be a casualty of war. Enemies shot off a Fireball? Oops, even though the cohort Cleric rolled a 20 and made the save (her Ref save is probably +1 or +0 due to stats), she's still down. And don't get me started on AC--if you don't pick a class with heavy armour, the AC is going to be terrible. And if you [I]do[/I] pick a class with heavy armour, it probably means the cohort is a frontliner who will die horribly because of their meagre ineffectualness. So in essence, if you want to bring the cohort along and you don't want a feat that just costs you gold for Raise Dead spells, then yes, Leadership to gain non-elite cohorts is worse than, say, Improved Initiative. [/QUOTE]
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