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<blockquote data-quote="jaults" data-source="post: 1336666" data-attributes="member: 1116"><p>Yeah, I have prepared those in the past, but it seems like it takes too long to "tank" my cleric up. I want to make sure I drop Prayer and Recitation first, since that affects both the entire party and also the bad guys. I also feel like a better use of my time is using Dispel Magic on the buffed enemies.</p><p>This is kinda what I was thinking for a Cold/Water Savant (which I think would be a good complement to my Earth cleric).</p><p> </p><p>Durand Frostborn</p><p>When he was but a youngster, Durand got seperated from his clan of high mountain dwelling dwarfs, and nearly froze to death. His left arm was severely damaged by the cold, and never fully recovered. Since he was not able to take part in the more physical activities as practiced by his brethern, he instead studied the mystical arts, focusing his energies on those that had so injured him.</p><p> </p><p>Durand is short and heavyset (one might even say slightly overweight), even for a dwarf. He claims that since the day he was lost in the snow, he has never been able to truly get warm. The extra weight he has put on is just extra insulation, according to him... His love for rich foods certainly doesn't help, of course.</p><p>Despite his weight, he is still fairly light on his feet. His left arm is small and withered. His manual dexterity with his left hand was mostly unaffected, but he cannot lift more than 10 or 12 pounds.</p><p> </p><p>Dwarf Evoker 5/Elemental Savant (Cold/Water) 5 - Prohibited schools of Enchantment and Illusion</p><p> </p><p>Str: 7</p><p>Dex: 14</p><p>Con: 16 (14 +2 racial)</p><p>Int: 20 (17 +1 4th level + 2 Headband of Intellect)</p><p>Wis: 14 (13 +1 8th level)</p><p>Cha: 9 (11 -2 racial)</p><p> </p><p>Feats: Empower Spell, Energy Substitution (Cold), Spell Penetration, Spell Focus (Evocation), Craft Something (Wand maybe?)</p><p>Alternately, he could drop either Empower or Craft, and get Greater Spell Focus for another +1 to his save DCs.</p><p> </p><p>Primary spells: Freezing (Scorching) Ray, Sleet Storm, Coldball, Haste, Ice Storm, Wall of Ice, Polymorph, Cone of Cold, Teleport, Telepathic Bond, Empowered Freezing Ray</p><p> </p><p>His cold evocation save DCs will be 18 + spell level [10 + 5 (Int) + 1 (Spell Focus) + 2 (Elemental Focus)]. We also use Monte's Book of Eldritch Might, which has a spell called Greater Magical Flow Enhancement. It is a 4th level spell that increases the save DC by 2 for 10 minutes at the cost of 250 gp of diamond dust. That would bump his DCs up to 20 + spell level, which is respectable, I think.</p><p> </p><p>Whadda think?</p><p> </p><p>Thanks for your help,</p><p>Jason</p></blockquote><p></p>
[QUOTE="jaults, post: 1336666, member: 1116"] Yeah, I have prepared those in the past, but it seems like it takes too long to "tank" my cleric up. I want to make sure I drop Prayer and Recitation first, since that affects both the entire party and also the bad guys. I also feel like a better use of my time is using Dispel Magic on the buffed enemies. This is kinda what I was thinking for a Cold/Water Savant (which I think would be a good complement to my Earth cleric). Durand Frostborn When he was but a youngster, Durand got seperated from his clan of high mountain dwelling dwarfs, and nearly froze to death. His left arm was severely damaged by the cold, and never fully recovered. Since he was not able to take part in the more physical activities as practiced by his brethern, he instead studied the mystical arts, focusing his energies on those that had so injured him. Durand is short and heavyset (one might even say slightly overweight), even for a dwarf. He claims that since the day he was lost in the snow, he has never been able to truly get warm. The extra weight he has put on is just extra insulation, according to him... His love for rich foods certainly doesn't help, of course. Despite his weight, he is still fairly light on his feet. His left arm is small and withered. His manual dexterity with his left hand was mostly unaffected, but he cannot lift more than 10 or 12 pounds. Dwarf Evoker 5/Elemental Savant (Cold/Water) 5 - Prohibited schools of Enchantment and Illusion Str: 7 Dex: 14 Con: 16 (14 +2 racial) Int: 20 (17 +1 4th level + 2 Headband of Intellect) Wis: 14 (13 +1 8th level) Cha: 9 (11 -2 racial) Feats: Empower Spell, Energy Substitution (Cold), Spell Penetration, Spell Focus (Evocation), Craft Something (Wand maybe?) Alternately, he could drop either Empower or Craft, and get Greater Spell Focus for another +1 to his save DCs. Primary spells: Freezing (Scorching) Ray, Sleet Storm, Coldball, Haste, Ice Storm, Wall of Ice, Polymorph, Cone of Cold, Teleport, Telepathic Bond, Empowered Freezing Ray His cold evocation save DCs will be 18 + spell level [10 + 5 (Int) + 1 (Spell Focus) + 2 (Elemental Focus)]. We also use Monte's Book of Eldritch Might, which has a spell called Greater Magical Flow Enhancement. It is a 4th level spell that increases the save DC by 2 for 10 minutes at the cost of 250 gp of diamond dust. That would bump his DCs up to 20 + spell level, which is respectable, I think. Whadda think? Thanks for your help, Jason [/QUOTE]
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