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General Tabletop Discussion
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Cohorts - how do you handle them?
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<blockquote data-quote="smetzger" data-source="post: 1270172" data-attributes="member: 1230"><p>Player has the full stats and character sheet. DM already has lots of creatures to control. IMO this makes th game flow the quickest.</p><p></p><p></p><p></p><p>Player makes the cohort. Same rules as PCs, except he gets NPC equipment. This is the players sidekick I see no reason to limit his choices or impede his freedom here.</p><p></p><p></p><p></p><p>Full control. I reserve the right to overturn players decisions. But I have never had to do this. Again this is easiest and I haven't had any problems with it. I would find it annoying if the DM didn't give me full control.</p><p></p><p></p><p></p><p>I used the 3.0 rules under 3.0 and they worked out good. I am a bit concerned that the 3.5 rules result in no XP drain from the party and thus there is no drawback to a very powerful feat. I am going to try the 3.5 rules fot now. </p><p>Treasure, well I believe treasure division should always be handled in game and without hard and fast rules. That being said cohorts expect the leader to give them stuff out of his share.</p><p></p><p></p><p></p><p>Giving the player full control is simple, easiest to implement, most fun for the player, and IMO not imbalencing.</p><p></p><p>I like the cohort rules I have used the above player full control rules on both sides of the screen and found it enjoyable.</p><p></p><p>When playing I like to take a cohort and then I like the character to be a little crazy, rash, or uniwise. I can then use the cohort to 'hold' my main character back so he doesn't get everyone killed.</p><p></p><p>One of my players plans on taking leadership at 12th level and getting a Bard cohort to sing songs and legends about him. Sounds like fun to me.</p><p></p><p>*:> Scott</p></blockquote><p></p>
[QUOTE="smetzger, post: 1270172, member: 1230"] Player has the full stats and character sheet. DM already has lots of creatures to control. IMO this makes th game flow the quickest. Player makes the cohort. Same rules as PCs, except he gets NPC equipment. This is the players sidekick I see no reason to limit his choices or impede his freedom here. Full control. I reserve the right to overturn players decisions. But I have never had to do this. Again this is easiest and I haven't had any problems with it. I would find it annoying if the DM didn't give me full control. I used the 3.0 rules under 3.0 and they worked out good. I am a bit concerned that the 3.5 rules result in no XP drain from the party and thus there is no drawback to a very powerful feat. I am going to try the 3.5 rules fot now. Treasure, well I believe treasure division should always be handled in game and without hard and fast rules. That being said cohorts expect the leader to give them stuff out of his share. Giving the player full control is simple, easiest to implement, most fun for the player, and IMO not imbalencing. I like the cohort rules I have used the above player full control rules on both sides of the screen and found it enjoyable. When playing I like to take a cohort and then I like the character to be a little crazy, rash, or uniwise. I can then use the cohort to 'hold' my main character back so he doesn't get everyone killed. One of my players plans on taking leadership at 12th level and getting a Bard cohort to sing songs and legends about him. Sounds like fun to me. *:> Scott [/QUOTE]
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