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Cohorts - how do you handle them?
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<blockquote data-quote="Arnwyn" data-source="post: 1270430" data-attributes="member: 7701"><p>It depends. Usually full access to all the stats. If it's someone the PCs have just met and is getting integrated into the party, then sometimes it's just basic attack/AC stats.</p><p></p><p>All of the above. It's the same rules as PC creation. Sometimes I'll allow the player to create him/her (though rarely), sometimes the DM will (as there are some adventures in which a cohort can be found), and most of often it will be a joint effort (to fit campaign circumstances, etc).</p><p></p><p>Full control in combat, but is role-played as a distinct personality and character by the DM.</p><p></p><p>Treasure is handled however the PCs want to - it's not the DM's place to interceed, IMO. Since the player who has the cohort wants him/her to be as powerful as possible, dividing treasure fairly hasn't ever been a problem.</p><p></p><p>For XP, I ignore the DMG and divide XP among the PCs and cohort(s) equally. Giving a lesser share of XP to the cohort is bogus, IMO. If the cohort helps as much as the other PCs (and IME, they have), then they get a full share of XP.</p><p></p><p>No - my players realize that a cohort is helping them achieve their goals. They appreciate the extra set of hps.</p><p></p><p>I like the system I use because it takes a lot of the work off the DM's back. Role-playing the cohort is easy, and the player takes care of the grunt work of controlling the cohort in combat and bookkeeping with the character sheet. (And if a player can't control 2 simple characters - the DM has to do multiple characters all the time - then his/her competence level is inappropriate for my particular game.)</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1270430, member: 7701"] It depends. Usually full access to all the stats. If it's someone the PCs have just met and is getting integrated into the party, then sometimes it's just basic attack/AC stats. All of the above. It's the same rules as PC creation. Sometimes I'll allow the player to create him/her (though rarely), sometimes the DM will (as there are some adventures in which a cohort can be found), and most of often it will be a joint effort (to fit campaign circumstances, etc). Full control in combat, but is role-played as a distinct personality and character by the DM. Treasure is handled however the PCs want to - it's not the DM's place to interceed, IMO. Since the player who has the cohort wants him/her to be as powerful as possible, dividing treasure fairly hasn't ever been a problem. For XP, I ignore the DMG and divide XP among the PCs and cohort(s) equally. Giving a lesser share of XP to the cohort is bogus, IMO. If the cohort helps as much as the other PCs (and IME, they have), then they get a full share of XP. No - my players realize that a cohort is helping them achieve their goals. They appreciate the extra set of hps. I like the system I use because it takes a lot of the work off the DM's back. Role-playing the cohort is easy, and the player takes care of the grunt work of controlling the cohort in combat and bookkeeping with the character sheet. (And if a player can't control 2 simple characters - the DM has to do multiple characters all the time - then his/her competence level is inappropriate for my particular game.) [/QUOTE]
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Cohorts - how do you handle them?
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