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Cohorts - how do you handle them?
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<blockquote data-quote="Shallown" data-source="post: 1270548" data-attributes="member: 1368"><p>What does the player have access to, full stats of the cohort, or something less?</p><p></p><p>I only have One Cohort in my present game. He was intriduced and his stats etc kept secret (As much as any NPC) until the player who requested the cohort actually gotthe leadership feat. I ran the Pre-cohort as an independent NPC. Npw the Cohort is all the players character sheet and all.</p><p></p><p>What about character creation for the cohort? Do you use the same rules as PC creation, or something else? Who creates the cohort, DM, player, or a joint effort?</p><p></p><p>I leave that up to the Player. They usually choose what they would like. So For this cohort the player wanted an elven cleric of sometype. Some one who had knowledge skills outside what the party could provide. So I created a Mystic Thurge wizard/cleric of the God of Knowledge. He is mainly a healer/buffer/diviner.</p><p></p><p>How much control does the player have over the cohort, and when? From what I hear, many games just allow the player full control over the cohort, like a second player character. We will almost certainly go with something less than this, but the question is how much less.</p><p></p><p>Failry much complete but I maintain veto power and if the cohort is abused they leave and you lose the use of the feat. the reason being is it is a very powerful feat so the risk of losing the cohort balances it out for me. </p><p></p><p></p><p>How are XP and treasure rewards handled/divided (especially if other than per the DMG)? Are the new XP rules for cohorts working out, or are you using something else?</p><p></p><p>Xp - None I just level them up with the PC to keep them in line with the Cohort Table for leadership. </p><p>Treasure was a in character party decision. They opted even before he became a Cohort to give him a full share after he saved several characters butts in a fight. I adjust treasure given based on what the characters decide.</p><p></p><p></p><p>Especially concerning treasure, it seems like other players may get the feeling the the presence of a cohort takes away some of the party's treasure, almost like the player with the cohort is double-dipping. Any problems in this area?</p><p></p><p>Not really as I said above they decided that the NPC got a full share. Also they know I will throw a little more thier way for an even split. Double dipping would be more in line with alimited resource, though treasure is not unlimited it is regulated by me to balance the game. Extar people mean extra treasure. I see it as if you had 4 person party and two more players joined would you still gve out treasure (and correspondingly challenges) based on 4 people or 6.</p><p></p><p></p><p>What works and what doesn't -- DMing technique stuff, rather than rules judgments. What do you like about the system you use, and how would you change it?</p><p></p><p>I like letting the players have the choices. Mostly they trust me to creat for them. Tehy know bending of the rules will be done more often by me than allow someone else to do that. So far the two big NPC's in that vein are the Mystic Thurge and the 1/2 silver dragon wolf mount that aplayer has. I have a reputation for a certain cool factor that the players like as far as neat surprizes.</p><p>Also the players know if I create the character I have a little bit more emotional investment in them and might cutthem a break once in a while. </p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1270548, member: 1368"] What does the player have access to, full stats of the cohort, or something less? I only have One Cohort in my present game. He was intriduced and his stats etc kept secret (As much as any NPC) until the player who requested the cohort actually gotthe leadership feat. I ran the Pre-cohort as an independent NPC. Npw the Cohort is all the players character sheet and all. What about character creation for the cohort? Do you use the same rules as PC creation, or something else? Who creates the cohort, DM, player, or a joint effort? I leave that up to the Player. They usually choose what they would like. So For this cohort the player wanted an elven cleric of sometype. Some one who had knowledge skills outside what the party could provide. So I created a Mystic Thurge wizard/cleric of the God of Knowledge. He is mainly a healer/buffer/diviner. How much control does the player have over the cohort, and when? From what I hear, many games just allow the player full control over the cohort, like a second player character. We will almost certainly go with something less than this, but the question is how much less. Failry much complete but I maintain veto power and if the cohort is abused they leave and you lose the use of the feat. the reason being is it is a very powerful feat so the risk of losing the cohort balances it out for me. How are XP and treasure rewards handled/divided (especially if other than per the DMG)? Are the new XP rules for cohorts working out, or are you using something else? Xp - None I just level them up with the PC to keep them in line with the Cohort Table for leadership. Treasure was a in character party decision. They opted even before he became a Cohort to give him a full share after he saved several characters butts in a fight. I adjust treasure given based on what the characters decide. Especially concerning treasure, it seems like other players may get the feeling the the presence of a cohort takes away some of the party's treasure, almost like the player with the cohort is double-dipping. Any problems in this area? Not really as I said above they decided that the NPC got a full share. Also they know I will throw a little more thier way for an even split. Double dipping would be more in line with alimited resource, though treasure is not unlimited it is regulated by me to balance the game. Extar people mean extra treasure. I see it as if you had 4 person party and two more players joined would you still gve out treasure (and correspondingly challenges) based on 4 people or 6. What works and what doesn't -- DMing technique stuff, rather than rules judgments. What do you like about the system you use, and how would you change it? I like letting the players have the choices. Mostly they trust me to creat for them. Tehy know bending of the rules will be done more often by me than allow someone else to do that. So far the two big NPC's in that vein are the Mystic Thurge and the 1/2 silver dragon wolf mount that aplayer has. I have a reputation for a certain cool factor that the players like as far as neat surprizes. Also the players know if I create the character I have a little bit more emotional investment in them and might cutthem a break once in a while. Later [/QUOTE]
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