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Cohorts - how do you handle them?
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<blockquote data-quote="Norfleet" data-source="post: 1274957" data-attributes="member: 11581"><p>I generally would go the old edition route and have the player run the cohort, with the DM overruling as needed, just like the old pre-3E henchmen system. I don't generally concern myself with issues of "treasure" or whatnot: In fact, it was only recently that I discovered people actually quibbled about this sort of thing, whereas we had always simply treated it as "the equipment" and distributed it in terms of maximum deployment bandwidth: Who should wield the items in order to deploy as many of them into effective service as possible?</p><p></p><p>One of the other unseen benefits of cohorts is that, if you get the player used to running them, they make a VERY quick replacement PC for when the original PC buys the farm: When a PC's main character buys it, I simply let him continue by adopting the former cohort as his new character. Please note that I said "when", not "if". In my campaigns, barring retirement, people engaged in hazardous occupations such as "adventuring" tend not to die peacefully, unless they retire while they're ahead: Either way, when the primary PC is removed from play for whatever reason, the cohort can be used instead.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1274957, member: 11581"] I generally would go the old edition route and have the player run the cohort, with the DM overruling as needed, just like the old pre-3E henchmen system. I don't generally concern myself with issues of "treasure" or whatnot: In fact, it was only recently that I discovered people actually quibbled about this sort of thing, whereas we had always simply treated it as "the equipment" and distributed it in terms of maximum deployment bandwidth: Who should wield the items in order to deploy as many of them into effective service as possible? One of the other unseen benefits of cohorts is that, if you get the player used to running them, they make a VERY quick replacement PC for when the original PC buys the farm: When a PC's main character buys it, I simply let him continue by adopting the former cohort as his new character. Please note that I said "when", not "if". In my campaigns, barring retirement, people engaged in hazardous occupations such as "adventuring" tend not to die peacefully, unless they retire while they're ahead: Either way, when the primary PC is removed from play for whatever reason, the cohort can be used instead. [/QUOTE]
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