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General Tabletop Discussion
*TTRPGs General
Cohorts - how do you handle them?
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<blockquote data-quote="Shallown" data-source="post: 2078199" data-attributes="member: 1368"><p>What does the player have access to, full stats of the cohort, or something less?</p><p></p><p>Yes. The Gm has enough to deal with. Especially as you gain levels and since leadership is usually gained at higher levels it makes sense.</p><p></p><p></p><p></p><p>What about character creation for the cohort? Do you use the same rules as PC creation, or something else? Who creates the cohort, DM, player, or a joint effort?</p><p></p><p>Same rules as the PC. After all they will have to survive the same things as the PC. Sometimes player sometimes GM sometimes both depends on the player and the GM and what they want. GM always has final approval and the Cohort follows the same rules for wealth that a new character does.</p><p></p><p></p><p>How much control does the player have over the cohort, and when? From what I hear, many games just allow the player full control over the cohort, like a second player character. We will almost certainly go with something less than this, but the question is how much less.</p><p></p><p>The player has full control but we tend to put some effort into roleplaying that relationship and the cohorts personality up to and including cohorts and their leader arguing over some things. The Gm maintains Veto rights but very seldom is this ever used. We aren't super duper roleplayers but we do like to keep our choices and those of cohorts within the bounds of thier personality. </p><p></p><p></p><p>How are XP and treasure rewards handled/divided (especially if other than per the DMG)? Are the new XP rules for cohorts working out, or are you using something else? </p><p>Especially concerning treasure, it seems like other players may get the feeling the the presence of a cohort takes away some of the party's treasure, almost like the player with the cohort is double-dipping. Any problems in this area?</p><p></p><p>Xp wise I assume our GM is just leveling up the Cohort with the PC to keep it in line with the Leadership feat. Makes things easier on the GM. Its what I did in the last campaign.</p><p>As far as treasure goes the characters decided on giving the chohort a 1/2 share and would probably give him a full share if he wanted it. It doesn't make sense to make the chohort weaker by not giving him enough loot. The cohort in our group is the only Tank fighter we have. He is much to useful to treat him like a second class citizen just becuase mechanic wise he is NPC. In game, in character we treat him as an equal (as much as we would anyone with his lack of personality (a warforged with a 6 charisma... very robotic. May be the only warforged in the World)</p><p></p><p></p><p></p><p>What works and what doesn't -- DMing technique stuff, rather than rules judgments. What do you like about the system you use, and how would you change it?</p><p></p><p>I think what works really does depend on the group. We tend to like having a cohort in the group and they often fill in a niche we need and let other characters stay focused on what they want in their character instead of having to filla role the cohort covers.</p><p>As a Gm the cohort also offers a voice in the group that doesn't require a lot of manufacturing or force. The GM can occasionally help the game and the group by speaking up as the cohort and since the cohort is a member of the group what they say won't be suspect as it might be coming from an outsider. </p><p></p><p>I like the way we handle it. It might change if everyone in the group got a cohort (since we have 5 players and a GM). Having too many character running around would be a pain.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2078199, member: 1368"] What does the player have access to, full stats of the cohort, or something less? Yes. The Gm has enough to deal with. Especially as you gain levels and since leadership is usually gained at higher levels it makes sense. What about character creation for the cohort? Do you use the same rules as PC creation, or something else? Who creates the cohort, DM, player, or a joint effort? Same rules as the PC. After all they will have to survive the same things as the PC. Sometimes player sometimes GM sometimes both depends on the player and the GM and what they want. GM always has final approval and the Cohort follows the same rules for wealth that a new character does. How much control does the player have over the cohort, and when? From what I hear, many games just allow the player full control over the cohort, like a second player character. We will almost certainly go with something less than this, but the question is how much less. The player has full control but we tend to put some effort into roleplaying that relationship and the cohorts personality up to and including cohorts and their leader arguing over some things. The Gm maintains Veto rights but very seldom is this ever used. We aren't super duper roleplayers but we do like to keep our choices and those of cohorts within the bounds of thier personality. How are XP and treasure rewards handled/divided (especially if other than per the DMG)? Are the new XP rules for cohorts working out, or are you using something else? Especially concerning treasure, it seems like other players may get the feeling the the presence of a cohort takes away some of the party's treasure, almost like the player with the cohort is double-dipping. Any problems in this area? Xp wise I assume our GM is just leveling up the Cohort with the PC to keep it in line with the Leadership feat. Makes things easier on the GM. Its what I did in the last campaign. As far as treasure goes the characters decided on giving the chohort a 1/2 share and would probably give him a full share if he wanted it. It doesn't make sense to make the chohort weaker by not giving him enough loot. The cohort in our group is the only Tank fighter we have. He is much to useful to treat him like a second class citizen just becuase mechanic wise he is NPC. In game, in character we treat him as an equal (as much as we would anyone with his lack of personality (a warforged with a 6 charisma... very robotic. May be the only warforged in the World) What works and what doesn't -- DMing technique stuff, rather than rules judgments. What do you like about the system you use, and how would you change it? I think what works really does depend on the group. We tend to like having a cohort in the group and they often fill in a niche we need and let other characters stay focused on what they want in their character instead of having to filla role the cohort covers. As a Gm the cohort also offers a voice in the group that doesn't require a lot of manufacturing or force. The GM can occasionally help the game and the group by speaking up as the cohort and since the cohort is a member of the group what they say won't be suspect as it might be coming from an outsider. I like the way we handle it. It might change if everyone in the group got a cohort (since we have 5 players and a GM). Having too many character running around would be a pain. Later [/QUOTE]
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